Mastering Sketch : A Beginner's Guide book cover
1st Edition

Mastering Sketch
A Beginner's Guide

Edited By

Sufyan bin Uzayr




  • Available for pre-order. Item will ship after April 14, 2022
ISBN 9781032199504
April 14, 2022 Forthcoming by CRC Press
246 Pages 10 B/W Illustrations

USD $54.95

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Preview

Book Description

When it comes to designing and prototyping for the web, nothing beats Sketch. If you are passionate about designing UI/UX for mobile or web applications, Sketch is the way to go! And to learn Sketch, look no further than Mastering Sketch: A Beginner’s Guide.

Sketch app lets you collaborate the entire design process in real time, where you can see everyone’s best ideas in one place. It helps you make playable Prototypes, preview, and share designs. Launched in 2010, the app won the Apple Design Award and now has more than one million customers. Sketch is trusted by companies worldwide, including Facebook, Google, XBOX, and Stripe. It has an intuitive interface, thoughtful features, and all powers of the native macOS app. Designers across the world find this app powerful and enjoyable.

Moreover, with its powerful ecosystem of plugins, assistants, and extensions, Sketch can be extended and integrated with a wide variety of use cases.

Mastering Sketch teaches you everything you need to know about Sketch app in a simple and lucid manner.

Mastering Sketch is written for the absolute beginner who has no prior expertise with the Sketch app. This book teaches the concepts from scratch and takes you from zero to advanced level in no time. It builds upon the fundamentals and core expertise which will make your career as a UI/UX designer successful.

More importantly, Mastering Sketch starts from the absolute basics, talking about the installation process, system requirements, and then moves on to the interface. This ensures that even newbie designers can follow the process with ease and at their own pace. Subsequent chapters are dedicated to topics such as vector editing, image and prototype management, as well as UX design.

Mastering Sketch also talks about the concept of real-time collaborative editing in Sketch and offers detailed guides to inviting others to work with you on your workspace.

Lastly, thisbook also covers at length the diverse Sketch extensions’ ecosystem, with special attention to both official and community plugins, assistants, and integrations. It offers a brief overview of every single plugin or integration to Sketch released to date!

We are confident Mastering Sketch is a worthy companion for any aspiring UI/UX designer looking to add Sketch to their arsenal.

Learn more about our other Mastering titles at:

https://www.routledge.com/Mastering-Computer-Science/book-series/MCS

Table of Contents

Chapter 1 ◾ Introduction to Sketch App

Chapter 2 ◾ The Sketch Interface

Chapter 3 ◾ Layers Basics and How to Work with Them

Chapter 4 ◾ Vector Editing in Sketch

Chapter 5 ◾ Understanding the Sketch App

Chapter 6 ◾ Prototyping

Chapter 7 ◾ Real-Time Collaboration

Chapter 8 ◾ Sketch Extensions

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Editor(s)

Biography

Sufyan bin Uzayr is a writer, coder and entrepreneur with over a decade of experience in the industry. He has authored several books in the past, pertaining to a diverse range of topics, ranging from History to Computers/IT.

Sufyan is the Director of Parakozm, a multinational IT company specializing in EdTech solutions. He also runs Zeba Academy, an online learning and teaching vertical with a focus on STEM fields.

Sufyan specializes in a wide variety of technologies, such as JavaScript, Dart, WordPress, Drupal, Linux and Python. He holds multiple degrees, including ones in Management, IT, Literature and Political Science.

Sufyan is a digital nomad, dividing his time between four countries. He has lived and taught in universities and educational institutions around the globe. Sufyan takes a keen interest in technology, politics, literature, history and sports, and in his spare time, he enjoys teaching coding and English to young students.

Learn more at sufyanism.com