Mastering UI Mockups and Frameworks : A Beginner's Guide book cover
1st Edition

Mastering UI Mockups and Frameworks
A Beginner's Guide

Edited By

Sufyan bin Uzayr

  • Available for pre-order. Item will ship after May 3, 2022
ISBN 9781032103150
May 3, 2022 Forthcoming by CRC Press
246 Pages 8 B/W Illustrations

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Book Description

Mastering UI and UX sets the standard for studying wireframes, mockups, and different tools with its unique features. This book comprehensively analyses the design, portability, and efficiency of various tools. As a beginner’s guide, Mastering UI and UX addresses various methods to use these types of tools, and studying it will understandably shape your very design process, whether you are an expert or not.

It is evident that Wireframes and mockups are standard terms used during the design process, and choosing the right one at the right stage will help you ensure that the correct level of effort is invested so that you can deliver functionality that solves an actual customer requirement. Mastering UI and UX helps you accomplish just that!

This book explores the design, compactness, and performance of different tools UX/UI tools by completing various comparative discussions. Mastering UI and UX has an abundant supply of tested, functional, and documented Wireframe and mockups tools by providing comprehensive, practical, easy-to-grab solutions and paying close attention to both efficiency and portability. This book also discusses the latest updates added to the UX/UI tools. Furthermore, Mastering UI and UX offers readings for students and professionals interested in knowing more about such tools and their outstanding efficacies.

A mockup is a kind of visual presentation of a website or app. Designers always use mockups to highlight their website's layout and functionality to their prospective clients.

While wireframes and prototypes are low-fidelity formats, mockups are more intuitive. They help clients visualize how the final product will look, feel, and work. Mockups also help remove ambiguity regarding the client's expectations. Clients can detect gaps on the website by looking at its Mockup and suggesting early product revisions. By using mockups for each iteration, designers can create a final product that meets client requirements.

Wireframing is an unavoidable part of the design process. Throughout a mobile app or website project, you will have a lot of ideas, and the best way to determine those ideas is to brainstorm. The Wireframing brainstorm sessions’ main intention is to make them with minimal effort, as to facilitate creativity. Whether you are a designer or not, wireframing is a necessary skill to have in your toolkit. It's conducive for marketers, product managers, or anyone else with ideas for a mobile app or website. It is an irreplaceable tool for visualizing user experiences, iterating on ideas, and sharing ideas with others. It is undoubtfully performed like a design blueprint. They stipulate a path for conceptual structuring out an application, whether structurally or visually.

Mastering UI and UX provides you with the uniqueness of two irreplaceable parts of the designing world- Mockup and wireframes. This book covers different Mockup and wireframe tools, including Adobe XD, Mockplus, Moqups, Mockplus iDOC, Sketch Figma, UXpin, and Axure RP and their functionality and portability. Using some of the mockup tools above, you can create interactive mockups that can be exported and run on any device working as a real application. This is a robust way to test your knowledge about your apps. It will also help with detailed instructions for developers, making their job easier and faster.

If you are looking to get started with the world of UI and UX, Mastering UI and UX is the book to read!

Learn more about our other Mastering series titles Mastering Computer Science - Book Series - Routledge & CRC Press

Table of Contents

Chapter 1 Introduction to Mockups and Wireframes

Chapter 2 Mockup Tools

Chapter 3 Wireframing Tools

Chapter 4 Appraisal



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Sufyan bin Uzayr is a writer, coder and entrepreneur with over a decade of experience in the industry. He has authored several books in the past, pertaining to a diverse range of topics, ranging from History to Computers/IT.

Sufyan is the Director of Parakozm, a multinational IT company specializing in EdTech solutions. He also runs Zeba Academy, an online learning and teaching vertical with a focus on STEM fields.

Sufyan specializes in a wide variety of technologies, such as JavaScript, Dart, WordPress, Drupal, Linux and Python. He holds multiple degrees, including ones in Management, IT, Literature and Political Science.

Sufyan is a digital nomad, dividing his time between four countries. He has lived and taught in universities and educational institutions around the globe. Sufyan takes a keen interest in technology, politics, literature, history and sports, and in his spare time, he enjoys teaching coding and English to young students.

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