Mastering Unity : A Beginner's Guide book cover
1st Edition

Mastering Unity
A Beginner's Guide

Edited By

Sufyan bin Uzayr




  • Available for pre-order. Item will ship after May 12, 2022
ISBN 9781032103174
May 12, 2022 Forthcoming by CRC Press
276 Pages 7 B/W Illustrations

USD $29.95

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Book Description

Mastering Unity – Beginner's Guide aims to introduce developers of all ages to the beautiful and valuable world of Unity.

Unity is a popular cross-platform game engine. It was initially unveiled and distributed as a Mac OS X-exclusive game engine in June 2005 at Apple Inc.'s Worldwide Developers Conference. Unity is used to produce nearly 50% of all games in the world. Its real-time platform, driven by tools and services, provides fantastic opportunities for game developers and innovators across sectors and applications.

Mastering Unity covers creation of both three-dimensional (3D) and two-dimensional (2D) games, as well as interactive simulations and other experiences. Since Unity as an engine has been used in sectors other than video games, including cinema, automotive, architectural, engineering, manufacturing, and even by the armed forces, Mastering Unity focuses on a broader usage for Unity.

In this brief book, we have started with the setup and installation of Unity, followed by additional info related to its usage. Mastering Unity covers topics such as scene management, debugging, 2D and 3D physics, Unity Hub setup, and so on.

Considering the fact that C# is often the primary programming language used in Unity, the book covers object-oriented principles as well as C# coding at great length. That said, you can use any other language in Unity as well, such as JavaScript, Rust, or Mono. For the most part, Mastering Unity strives to be programming language-neutral, to help you fully understand the Unity concepts.

If you are an absolute beginner, Mastering Unity will help you understand the basics about Unity, its features, Technical Requirements, architecture, and the scripting language used in Unity in the first section of the book. Chapter 2 of the book focuses on Setting Up Unity, which encompasses installation, project creation, and launches of a project scene. Mastering Unity also talks about dealing with scenes and game objects, prefabs, and storing scenes, as well as animations in Unity, and performance optimization.

Beyond that, Mastering Unity will also help you learn how to test and release a game in Unity to various platforms.

For our other Mastering series titles, scan this QR:

Table of Contents

Chapter 1 Introduction to Unity

Chapter 2 Setting Up Unity

Chapter 3 Working with Scenes and GameObjects

Chapter 4 Animation in Unity

Chapter 5 Scene Performance Optimization

Chapter 6 Completing the Game

Chapter 7 Appraisal

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Editor(s)

Biography

Sufyan bin Uzayr is a writer, coder and entrepreneur with over a decade of experience in the industry. He has authored several books in the past, pertaining to a diverse range of topics, ranging from History to Computers/IT.

Sufyan is the Director of Parakozm, a multinational IT company specializing in EdTech solutions. He also runs Zeba Academy, an online learning and teaching vertical with a focus on STEM fields.

Sufyan specializes in a wide variety of technologies, such as JavaScript, Dart, WordPress, Drupal, Linux and Python. He holds multiple degrees, including ones in Management, IT, Literature and Political Science.

Sufyan is a digital nomad, dividing his time between four countries. He has lived and taught in universities and educational institutions around the globe. Sufyan takes a keen interest in technology, politics, literature, history and sports, and in his spare time, he enjoys teaching coding and English to young students.

Learn more at sufyanism.com