Mastering Unreal Engine : A Beginner's Guide book cover
1st Edition

Mastering Unreal Engine
A Beginner's Guide

Edited By

Sufyan bin Uzayr

  • Available for pre-order. Item will ship after May 3, 2022
ISBN 9781032103136
May 3, 2022 Forthcoming by CRC Press
234 Pages 7 B/W Illustrations

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Book Description

Mastering Unreal Engine aims to introduce developers of all ages to the beautiful and valuable world of Unreal Engine in particular, and game development in general.

Unreal Engine is a complete development suite for anyone working with real-time technology when it comes to game development. It provides flexibility and power to artists across sectors to generate cutting-edge entertainment, engaging visualizations, and immersive virtual environments for games and infotainment alike.

Unreal Engine is a prominent game creation engine that is free to use. The majority of people associate Unreal Engine with 3D games. However, it may also be used to create 2D games with ease.

One of the most intriguing free gaming engines, Unreal Engine, is the de facto standard in the world of game development. That said, it is not hard to be confused when getting started with Unreal Engine, owing to the wide range of features that it provides.

Mastering Unreal Engine will teach you exactly where to begin. You will learn how to download Unreal Engine, construct your first game, start your game, receive an introduction to blueprints, and ultimately, develop a workable framework.

Unreal Engine is a robust game development engine that offers a wide range of features for creating 2D and 3D games on various platforms. Unreal Engine technology powers hundreds of games, and thousands of people have created careers and businesses on the skills they learned while working with this engine.

To help you get the most out of this powerful piece of technology, Mastering Unreal Engine begins with simple game ideas and playable projects that you can complete at your own pace. The book starts by covering the foundations of using Unreal Engine to build a simple game level. In addition to that, you will also learn how to add details to the game, such as actors, animation, effects, and a lot more!

Mastering Unreal Engine talks at length about the various features of the Unreal Engine game engine, how to install it, and how to construct a project in C++, good coding practices for game development, and so on. Furthermore, the book also covers certain niche areas, such as how to utilise Visual Studio in gaming, and how to use existing predefined blueprints to grow and foster a game. More importantly, Mastering Unreal Engine is perhaps one of the first beginner-level books in its league that covers topics related to the Behaviour Tree and Blackboard with Artificial Intelligence and multiplayer gameplay in Unreal Engine.

Note that this book assumes you have a working knowledge of C++ programming.

To learn more about our other Mastering series titles, visit Mastering Computer Science - Book Series - Routledge & CRC Press

Table of Contents

Chapter 1 Introduction to Unreal Engine

Chapter 2 Start of the Work with Unreal Engine

Chapter 3 Using Blueprints

Chapter 4 Blackboard and Behavior Tree with AI

Chapter 5 Multiplayer Basics


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Sufyan bin Uzayr is a writer, coder and entrepreneur with over a decade of experience in the industry. He has authored several books in the past, pertaining to a diverse range of topics, ranging from History to Computers/IT.

Sufyan is the Director of Parakozm, a multinational IT company specializing in EdTech solutions. He also runs Zeba Academy, an online learning and teaching vertical with a focus on STEM fields.

Sufyan specializes in a wide variety of technologies, such as JavaScript, Dart, WordPress, Drupal, Linux and Python. He holds multiple degrees, including ones in Management, IT, Literature and Political Science.

Sufyan is a digital nomad, dividing his time between four countries. He has lived and taught in universities and educational institutions around the globe. Sufyan takes a keen interest in technology, politics, literature, history and sports, and in his spare time, he enjoys teaching coding and English to young students.

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