Media Servers for Lighting Programmers A Comprehensive Guide to Working with Digital Lighting
Media Servers for Lighting Programmers, Second Edition, is the reference guide for lighting programmers working with media servers – the digital media devices used to control and manipulate video, audio, lighting, and projection content that have become the industry standard for live events, broadcast, and theatre performances.
This book contains all the information you need to begin working with these devices, with topics ranging from common video terminology and equipment to the workflows for setup, patching, programming, and operating a media server from a lighting console via DMX. It also features a brief history of where this unique market originated from and offers a look at the current trends in media server technology and the growing digital media industry. This second edition also includes more information on alternative methods of programming and operating a server beyond using DMX, along with new information on projection mapping workflows, content creation software, and media management techniques.
Media Servers for Lighting Programmers, Second Edition, is a valuable resource for the lighting programmer working in live entertainment venues.
The book includes access to additional online support material and links to industry sites and articles.
1. How Did We Get Here? A Brief Look at the Beginnings of Digital Lighting 2. Why Do LDs Want to Control Video from a Lighting Console? 3. Convergence and the Role of the Lighting Programmer 4. Getting Familiar with Hardware 5. What does that piece of equipment do? 6. Programming a Media Server from a Lighting Console 7. It's All about the Content 8. Optimizing Content Playback from the Console 9. Content Gone Wild: Unexpected Playback Results 10. Video Copyright Laws 11. Preparing for a Show 12. Networking Servers 13. Live Video Input and Video over Ethernet 14. Configuring a Server's Outputs 15. Using Content Templates 16. Synchronizing Frames 17. 3D Objects 18. Video Mapping Features 19. Pixel Mapping 20. Using Audio with Media Servers 21. Control Methods for Triggering Cue Playback 22. The Evolution of Media Control 23. Visualizing your Media 24. Projection Image Blending 25. LED Display Devices