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1st Edition

Minimalist Game Design



  • Available for pre-order. Item will ship after January 15, 2021
ISBN 9781466581791
January 15, 2021 Forthcoming by A K Peters/CRC Press
320 Pages 150 B/W Illustrations

 
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Book Description

Guided by the theory of design minimalism where the predominant goal is to craft a game where nothing in the design is superfluous or used by coincidence, but carefully chosen to increase the accessibility, improve the interface, and meaningfully contribute to the game, Nealen and Saltsman (Award-winning Indie game designers) demonstrate how to find the smallest possible subset of mechanics and interfaces that lead to interesting and compelling gameplay. They illustrate by example with insights and philosophies from game industry veterans and independent game developers.

 

Key Features

  • Addresses the game design philosophy and process that encapsulates the spirit of the Independent games movement community
  • Presents coverage and analysis of existing published games, as well as illustrative examples of original games created specifically for this book
  • Includes source code, prototype framework, practical examples, and tutorials on the accompanying web site so that designers can get their own game prototypes up and running fast
  • Table of Contents

    chapter 1 Introduction

    chapter 2 Fundamentals

    chapter 3 Initial Prototyping

    chapter 4 Game Rules and Core Gameplay

    chapter 5 Controls

    chapter 6 Visuals and Stylization

    chapter 7 Sound and Atmosphere

    chapter 8 Holistic Design

    chapter 9 Design Theory and History

    chapter 10 Outlook

    chapter 11 Appendix: Examples of Minimalist Games

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