1st Edition

Parallel Programming Using Games
A Hands-On Approach

  • Available for pre-order. Item will ship after February 26, 2021
ISBN 9781466513723
February 26, 2021 Forthcoming by A K Peters/CRC Press
200 Pages

USD $59.95

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Book Description

As application speed increases, most computer CPUs are no longer getting faster; to compensate for the loss of speed, they are now being provided in multiples instead. Using concepts and problems familiar to many students through their exposure to video games, this text provides a hands-on approach to understanding the concepts of parallel programming, the types of problems that can be solved through parallel programming, and the benefits from using it. The book includes labs, homework assignments, and projects, along with source code for each concept.

Table of Contents

Concurrency. Games and Concurrency. Threads. Profiling–Amplifier XE. Nonblocking Programming. Basic Synchronization. More Synchronization. Memory Models. Parallel Tasks.

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