Practical Rendering and Computation with Direct3D 11: 1st Edition (e-Book) book cover

Practical Rendering and Computation with Direct3D 11

1st Edition

By Jason Zink

A K Peters/CRC Press

648 pages

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Hardback: 9781568817200
pub: 2011-07-27
$83.95
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eBook (VitalSource) : 9780429110047
pub: 2016-04-19
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Description

Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to leverage these capabilities. Written by active me

Table of Contents

Overview of Direct3D 11. Direct3D 11 Resources. The Rendering Pipeline. The Tessellation Pipeline. The Computation Pipeline. High Level Shading Language. Multithreaded Rendering. Mesh Rendering. Dynamic Tessellation. Image Processing. Deferred Rendering. Simulations. Multithreaded Paraboloid Rendering. Appendices. Bibliography. Index.

Subject Categories

BISAC Subject Codes/Headings:
COM012000
COMPUTERS / Computer Graphics
COM012040
COMPUTERS / Programming / Games
SCI008000
SCIENCE / Life Sciences / Biology / General
TEC019000
TECHNOLOGY & ENGINEERING / Lasers & Photonics