Many observers have pointed out what is wrong with youth sport: an emphasis on winning at all costs; parental over-involvement; high participation costs that exclude many families; lack of vigorous physical activity; lack of player engagement; and no focus on development. Currently, most attempts at righting the wrongs of youth sport have focused on coach education and curriculum, but in this book, the authors offer a different approach—one that involves changing the game itself.
Re-Designing Youth Sport combines vivid examples and case studies of innovative sport programs who are re-designing their sport with a comprehensive toolkit for practitioners on how to change their game for bigger and better outcomes. It offers a fresh and exciting perspective on the seemingly intractable issues in sport. It presents a practical and empowering pathway for readers to apply the examples and tools to the outcomes that they aspire to achieve in their sport, such as increased fun and excitement, life-skills building, gender inclusion, increased sportspersonship, greater parity and avoidance of one-sided competition, and positive parental roles. The book also reveals how community leagues as well as national and international sport governing bodies are using re-design to accelerate player skill development, tactical awareness, and physical fitness.
Introduction 1. What is Sport System Re-Design? 2. The Five Domains of Sport System Re-Design 3. Why Change the Game… and Why Now? 4. Sources of Inspiration 5. Case Studies 6. The Sport System Re-Design Toolkit: Part 1 7. The Sport System Re-Design Toolkit: Part 2 8. Conclusion Appendix A. A History of Re-Design in Sport Timeline Appendix B. Examples of Invented and Adapted Sports Appendix C. Matrix of Sport System re-Designs