© 2012 – Routledge
Sound Production introduces students to applying the processes of audio techniques within the sphere of media production. Presuming no prior technical knowledge, Andrew Lansley focuses on universal techniques that will work across all contemporary software and be of use to those needing to work with sound for radio, TV, film, videogames and websites.
The format of the text follows a simple structure broken down into three main parts:
Part 1: Theory & Technical Information -including a brief history of sound, basic audio theory- digital and biological, equipment and software
Part 2: Techniques & Processes - including recording, digitising and organising, editing, equalisation, dynamic processes, FX processes, mixing, fixing and mastering
Part 3: Industry Specific Applications & Exercises - including the radio, film/TV, web and gaming industries.
The book includes masterclasses from professionals in each field including amongst others:
It is supported by a continually updated companion website providing further source material and exercises.
1. Introduction/How To Use the Book Part 1: Theory and Technical Information 2. A Brief History of Sound 3. Basic Audio Theory – Digital & Biological 4. Equipment and Software Part 2: Processes & Techniques 5. Recording Technique 6. Digitising & Organising 7. Basic Editing Techniques 8. EQ (Equalisation) 9. Dynamic Processes 10. FX Processes 11. Mixing, Fixing & Rerecording 12. Bouncing & Mastering Demystified Part 3: Industry Specific Application & Examples 13. Specific Application Example 1: Radio 14. Specific Application Example 2: TV/Film 15. Specific Application Example 3: Web/Gaming 16. The website and further reading Glossary Index