1st Edition
Sustainable Development in Creative Industries: Embracing Digital Culture for Humanities PROCEEDINGS OF THE 9TH BANDUNG CREATIVE MOVEMENT INTERNATIONAL CONFERENCE ON CREATIVE INDUSTRIES (BCM 2022), BANDUNG, INDONESIA, 1 SEPTEMBER 2022
This book provides the thoughtful writings of a selection of authors illustrating a central concept: Sustainable Development in Creative Industries, which utilizes a monetary equilibrium addressing issues, particularly those associated with the use of an integrated area in cyberspace and physical space, and their effect on the creative industries. 15 universities from Asia and Europe have participated in the 9th Bandung Creative Movement, where this topic was explored. Sustainability issues are now at the forefront of progress.
The book covers four main areas. The first section, entitled "Art, Culture, and Society," delves into the various sectors that contribute to building a more sustainable environment, including the arts and culture. Whereas, "Design and Architecture" is referring to cutting-edge practices in the fields of manufacturing, transportation, interior design, and building construction. The third section "Technology and New Media" delves into the transformation of technology into a new medium for the development of the creative industries. The final section, "management and Business," discusses an innovative perspective on the state of the market and management in the sector.
Anyone interested in the intersection of creative industries, sustainability, and digital cultures would benefit intellectually from reading this book.
The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.
Funded by Telkom University, Indonesia.
Batik Bomba: Symbolic interaction through artwork
Female students' perceptions on the comfort of the classroom and dormitory bedroom, in Insan Sejahtera Integrated Islamic Boarding Middle School Sumedang
Design of website-based for competency improvement program at Sanggar Batik Katura Cirebon
Thrift shop-based business rebranding practice, Study Case: Andys_store24
The Physical and philosophical values of the Mappalette Bola Tradition and its potential in industrial development design earthquake resistant house foundation construction
Marketing strategy of Tipa-Tipa (souvenirs from Lake Toba) with SWOT method
Designing Markaz Domba strategy business using Design Thinking approach
The implementation of health protection-based design on Telkom University dormitory building
Redesign coffee packaging for sustainable local community development
The Mosque rest area circulation system with a design thinking approach
Personal Values vs UTAUT Factors on Mobile Gamers in Indonesia
The efforts to develop Forest Farmer Group (FFG) business through designing visual identity packaging of mangrove coffee products in Indramayu
Exploring ideas of sustainable workplace through visual storytelling: a case study of #KomikCeritaIndah
How SME-scaled branding agencies creates a high-quality yet affordable brand identity design for SMEs in Indonesia.
Philosophical Potential of Ngalokat Cai Ritual for Cimahi City Branding Design based on Sustainable Development Goals
Zine on sharia investment basics for college students
Fish consumption culture in manado as a consideration to a web design
Study of digital branding as media strategic towards metaverse
Identification of building around the Bogor market as forming the identity of The Chinatown area in Bogor City
Tjap Go Meh animation process as a form of acculturation of Indonesian culture through edutainment media
Preliminary study into The Genshin Impact’s aesthetics: the sustainability of visual culture through the character design
The Phenomenon of digital wedding invitations: Its potential and cultural shift in Surakarta
Computer generated photography: Still image to moving image
The legal status of metaverse law and its implementation in modern era
Street furniture : design and material studies on public facilities
Study of second-hand clothing upcycle with mixed media techniques in the context of sustainable fashion study case: Bazooqu Brand
Reliefs at the Desa Lan Puseh Temple in Sudaji Village, North Bali, image of Bali Tourism during The Dutch Colonial period
Cultural influences toward society’s view to young adult bts fans (army) in Indonesia and its influence on fans consumption
The Value of Robo-Robo tradition as design inspiration in public spaces in the new normal era
Gender-based design translation: An actor-network theory of MKS Shoes
Descriptive analysis of graphic layout in interior design catalog
Constructing meaning on Tahilalats Comics based on Instagram comments section
Digital Handmade: A Craftsmanship Shifts in Block Printing Surface Textile Design
Eyeglasses as a functional fashion accessory for generation Z in urban Indonesia: Recommendation for sustainable development
Interior Visual Identity: Customer Interest in Interior Elements in a Retail Store
Analysis of Library Design in the Digital Era
Digital unification: The sustainability of Indonesian NFT communities through digital content.
Website News Media Ayobandung.com User Experience
Subverted narrative: on Bandung Civic Identity within Mufti Priyanka’s Monography
Sustainable Modest Fashion Design Based on Consumer Needs
Strategy to maintain the existence of the museum in era 4.0 through the virtual Museum of Sultan Syarif Kasim in Bengkalis Regency
Analysis of startup business promotion mistakes and solutions through digital media
Suroboyo UNESA bus stop design with the iconic design approach
The Influence of visual visibility on the behaviour of visitors in the cinema
The application of animation technology in preserving and reintroducing Wayang Cina Jawa to younger generations
Small classroom design adaptation as a response to teaching and learning activities in the new normal conditions
Adaptive reuse strategy at Maison Teraskita Hotel Bandung
Process on public service advertisement of Covid-19
Implementation of the AISAS method in Waroeng Soejo's frozen food promotion strategy
Behavioral patterns and interaction of backpacker visitors in limited areas at snooze Hostel Yogyakarta
Form of dynamic identity in restaurant interior design
Investigating consumers’ attitude towards food souvenir packaging colour
Folklore-based art performances in digital art space as a form of revitalizing local wisdom in the metaverse era
Nighttime Attraction Based on of Gedung Sate Area
The development of the virtual environment and its impact on interior designers and architects. case study: Zaha Hadid Architects
Recommendations for restructuring urban development in Kemang area
Extended reality: how digital technology transformed in film festivals?
Destination branding strategy Bitombang old village as alternate tourism destination in Selayar, Sulawesi Selatan
Exploring sustainable fashion market in Indonesia. Case Study : Sukkha Citta, Setali Indonesia, and TukarBaju
Portable handle push-up bar design: How could plastic waste encourage healthy living?
Surround sound system matrix in Reaper for learning module
Succupedia: augmented reality-driven horticultural book and its potential on becoming a metaverse object
The effect of digital marketing through social media in increasing online consumer trust in a pandemic period
The application of contemporary artistic theme in Aloft Jakarta Wahid Hasyim Hotel
The application of the philosophy and technical style of Batuan Bali Painting to the modern narratives and process
La Kakao: Promoting small enterprises through visual storytelling based on the interpretation of local wisdom
The role of compact furniture design in the efficiency of floor area used of micro residence. Case study: Loft-style apartments in Surabaya
Investigating commercial interior space presented in tourist Instagram posts
IRES marketing public relations strategy to raise children environmental awareness through KOMIK SOTA
@kiossahabat.id as social media marketing by Asperger individuals
Forging ASEAN’s cultural identity through digital museum diplomacy
Dance as the medium to develop interpersonal communication for persons with down syndrome in digital era
The inclusive concept for designing four categories of disability education facilities
Utilization of planar material for shell structure with digital tectonics approach
Systematic literature review: Games for social skills development in people with autism spectrum disorder (ASD)
Development of Tasikmalaya Kerancang solder design embroidery motifs for women’s resort wear clothing
Utilization of waste fabric for ready to wear deluxe unisex clothing design with fabric manipulation technique on Kamisado brand
Strategy for revitalizing city parks in the city of Bandung, West Java, Indonesia. Case Study: City Hall Park
Reflection of sustainability concept on the use of resources in the 19th century plantation
Digital skills in education: Perspective from teaching capabilities in technology
Biography
Dyah Ayu Wiwid Sintowoko earned her M.A. (2019) degrees in Communication from Mass Media and Communication from Ewha Womans University in South Korea (2019). She is a lecturer and professional academia in the Film Studies in Visual Arts Department at Telkom University from 2020 to the present. She is a researcher and active in Indonesia Research Institute for film studies as well. Her research expertise is in the area of film, television, mass media, and intercultural communication. Feel free to contact her for future research opportunities.
Idhar Resmadi is Lecturer at the Faculty of Creative Industries Telkom University Bandung, Indonesia. His research interest focused on media, communication, innovation, and sub-culture.
Hanif Azhar is a Telkom University lecturer and researcher. He has been assigned to teach at the School of Creative Industries (SCI), specifically at the Bachelor programs of Product Design Innovation and Magister Design Management. His research interests include creative industries, cultural policy, and the use of circular materials in product development.
Gumilar Ganjar (b. 1990) is an independent curator based in Bandung, Indonesia who is actively exploring the possibilities of approaching curatorial practice through various methods and conceptual frameworks. For him, an exhibition is a platform of inquiry that offers the potential of extracting and distributing, providing a critical lens in approaching knowledge production rather than a mere 'descriptive' site of artwork’s presentation. His interests revolve around post-representational art and contemporary formalism, an awareness he acquired after his former interest in exhibition histories and curatorial studies during his formative years. Ganjar received his master's degree from Institut Teknologi Bandung in 2018 with a focus on exhibition histories, following his undergraduate study in art history and aesthetics at the same institution. Ganjar has been conducting shows mainly in Indonesia and collaborating with several private galleries and alternative spaces. He is currently affiliated with ArtSociates - Indonesia as a cooperative curator and with Telkom University - Bandung, Indonesia as a lecturer.
Taufiq Wahab is a lecturer at DKV Telkom University with an interest in research in the DKV domain, especially research on illustrated books, visual storytelling, visual data, infographics, and corporate publication design.