Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming, 1st Edition (e-Book) book cover

Symbolic Dynamics and Geometry

Using D* in Graphics and Game Programming, 1st Edition

By Brian Guenter, Sung-Hee Lee

A K Peters/CRC Press

207 pages

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pub: 2009-12-10
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Description

This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capa

Table of Contents

TUTORIAL: Symbolic Geometric Modeling. Interactive Mechanism Modeling. PROCEDURAL APPLICATIONS: D* Tutorial. Geometry Functions. Mechanism Functions. Miscellaneous Problems. THEORY: The D* Algorithm. Lagrangian Mechanics. CSG on Procedural Geometry. Appendices. Bibliography. Index.

About the Authors

Brian Guenter is a principal researcher in the graphics group of Microsoft Research.

Sung-Hee Lee is lecturer in the School of Information and Communications at Gwangju Institute of Science and Technology in South Korea.

Subject Categories

BISAC Subject Codes/Headings:
COM012000
COMPUTERS / Computer Graphics
COM012040
COMPUTERS / Programming / Games
COM051010
COMPUTERS / Programming Languages / General