Symbolic Dynamics and Geometry: Using D* in Graphics and Game Programming, 1st Edition (Hardback) book cover

Symbolic Dynamics and Geometry

Using D* in Graphics and Game Programming, 1st Edition

By Brian Guenter, Sung-Hee Lee

A K Peters/CRC Press

207 pages

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pub: 2009-12-10
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Description

This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.

Reviews

Featuring a profusely illustrated text, Symbolic Dynamics and Geometry is an especially recommended addition to professional and academic library reference for Computer Science, Computer Graphics, and Computer Game Development reference collections.

Midwest Book Review, July 2010

Table of Contents

TUTORIAL

Symbolic Geometric Modeling. Interactive Mechanism Modeling

PROCEDURAL APPLICATIONS

D* Tutorial

Geometry Functions

Mechanism Functions

Miscellaneous Problems

THEORY

The D* Algorithm

Lagrangian Mechanics

CSG on Procedural Geometry

Appendices

Bibliography

Index

About the Authors

Brian Guenter is a principal researcher in the graphics group of Microsoft Research.

Sung-Hee Lee is lecturer in the School of Information and Communications at Gwangju Institute of Science and Technology in South Korea.

Subject Categories

BISAC Subject Codes/Headings:
COM012000
COMPUTERS / Computer Graphics
COM012040
COMPUTERS / Programming / Games
COM051010
COMPUTERS / Programming Languages / General