1st Edition

Symbolic Dynamics and Geometry
Using D* in Graphics and Game Programming




ISBN 9781568812809
Published December 10, 2009 by A K Peters/CRC Press
208 Pages

USD $67.95

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Book Description

This book explains how to use the symbolic differentiation system D* for applications in computer games and engineering simulation. The authors describe how to create procedural 3D geometric models, link them together to form multibody physical systems, and simulate and display their physical behavior in real time. The symbolic differentiation capabilities of D* can be used in a wide variety of technical applications, including computer graphics, engineering, and mechanical simulation. Two Lagrangian physics simulation and procedural 3D geometric modeling are developed in great detail.

Table of Contents

TUTORIAL
Symbolic Geometric Modeling. Interactive Mechanism Modeling

PROCEDURAL APPLICATIONS
D* Tutorial
Geometry Functions
Mechanism Functions
Miscellaneous Problems

THEORY
The D* Algorithm
Lagrangian Mechanics
CSG on Procedural Geometry
Appendices
Bibliography
Index

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Author(s)

Biography

Brian Guenter is a principal researcher in the graphics group of Microsoft Research.

Sung-Hee Lee is lecturer in the School of Information and Communications at Gwangju Institute of Science and Technology in South Korea.

Reviews

Featuring a profusely illustrated text, Symbolic Dynamics and Geometry is an especially recommended addition to professional and academic library reference for Computer Science, Computer Graphics, and Computer Game Development reference collections.
Midwest Book Review, July 2010