The Craft and Science of Game Design
A Video Game Designer's Manual
- Available for pre-order. Item will ship after December 7, 2020
This book goes into the nuts and bolts of video game development from the perspective of a veteran designer with over 20 years in the industry. It covers the psychology and biology of why people play games and goes in-depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful to all levels of the profession.
Table of Contents
Chapter 1 Introduction
Chapter 2 Game Design Specializations
Chapter 3 – Game Designer Leadership
Chapter 4 – The Role of Communication
Phil O’Connor: Originally from Canada, Phil has been making video games all over the world since 1997. Phil has worked at some of the industry’s biggest studios on some of the largest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, he has shared in this book some of the less known details of being a game designer in today’s video game industry along with a break down of some of the skills to help you shine as a professional designer.