The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fifth Edition, 5th Edition (Paperback) book cover

The Complete Guide to Blender Graphics

Computer Modeling & Animation, Fifth Edition, 5th Edition

By John M. Blain

A K Peters/CRC Press

522 pages | 600 Color Illus.

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pub: 2019-04-30
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Description

Blender™ is a free Open Source 3D Creation Suite supporting the entire modeling and animation pipeline – modeling, rigging, animation, simulation, rendering, compositing and motion tracking. The program also includes Video Editing and Grease Pencil 2D Animation.

The program is free to download and use by anyone for anything.

The Complete Guide to Blender Graphics: Modeling and Animation, 5th Edition is a unified manual describing the operation of Blender version 2.80 with its New Improved Interface, New Workspaces and New Eevee Render System.

This book introduces the program's Graphical User Interface and shows how to implement tools for modeling and animating characters and creating scenes with the application of color, texture and special lighting effects.

Key Features:

  • The book is designed to lead new users into the world of computer graphics using Blender 2.80 and to be a reference for established Blender artists.

  • The book presents instruction in a series of short chapters with visual references and practical examples.

  • Instructions are structured in a building-block fashion using contents in earlier chapters to explain more complex operations in later chapters.

Table of Contents

Introduction

Download and Installation

The Author

Acknowledgements

Preamble

CH01 Understanding the Interface

CH02 Editors and Workspaces

CH03 Navigate and Save

CH04 Objects in the 3D View Editor

CH05 Editing Objects

CH06 Editing Tools

CH07 Modifiers

CH08 Editing with Generate Modifiers

CH09 Editing with Deform Modifiers

CH10 Editing Using Curves

CH11 Editing Techniques and Examples

CH12 The Outliner and Collections

CH13 3D Text

CH14 Viewport Shading

CH15 Scene Lighting and Cameras

CH16 Nodes – Materials and Textures

CH17 Rendering

CH18 Animation

CH19 Constraints

CH20 Armature and Character Rigging

CH21 Shape Keys and Action Editors

CH22 Particle Systems

CH23 Physics and Simulation

CH24 Dynamic Paint

CH25 Installing Add-Ons

CH26 Grease Pencil – 2D Animation

CH27 Video Sequence Editor

CH28 Drivers

CH29 Cycles Render

CH30 Internet Resources

Appendix A

Index

About the Author

John M. Blain is a recognized expert in Blender with 4 successful prior editions of this book to date

Subject Categories

BISAC Subject Codes/Headings:
COM000000
COMPUTERS / General
COM012000
COMPUTERS / Computer Graphics
COM012040
COMPUTERS / Programming / Games