The Complete Guide to Blender Graphics
Computer Modeling & Animation
- Available for pre-order. Item will ship after March 9, 2022
BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
- The book provides instruction for New Users starting at the very beginning.
- Instruction is presented in a series of chapters incorporating visual reference to the program's interface.
- The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
- Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.
Table of Contents
Download and Installation
CH01 Understanding the Interface
CH03 Navigate and Save
CH04 Objects in the 3D View Editor
CH05 Editing Objects
CH06 Editing Tools
CH08 Editing with Generate Modifiers
CH09 Editing with Deform Modifiers
CH10 Editing Using Curves
CH11 Editing Techniques and Examples
CH12 The Outliner and Collections
CH13 3D Text
CH14 Viewport Shading
CH15 Scene Lighting and Cameras
CH16 Nodes – Materials and Textures
CH18 Node System and Usage
CH22 Armature and Character Rigging
CH23 Shape Keys and Action Editors
CH24 Particle Systems
CH25 Physics and Simulation
CH26 Dynamic Paint
CH27 Installing Add-Ons
CH28 Grease Pencil – 2D Animation
CH29 Making a Movie
CH31 Cycles & Workbench Render
John M. Blain has become a recognised expert in Blender having 6 successful prior editions of this book to date. John became enthused with Blender on retirement from a career in Mechanical Engineering. The Complete Guide to Blender Graphics originated from personal notes compiled in the course of self learning. The notes were recognised as an ideal instruction source by Neal Hirsig, Senior Lecturer (Retired) at Tufts University. Neal encouraged publication of the First Edition and in doing so is deserving of the author's gratitude. Gratitude must also be extended to the author's wife Helen for her continuing encouragement and patience as new editions of the book are compiled.