The Complete Guide to Blender Graphics: Computer Modeling & Animation, Fourth Edition, 4th Edition (Paperback) book cover

The Complete Guide to Blender Graphics

Computer Modeling & Animation, Fourth Edition, 4th Edition

By John M. Blain

A K Peters/CRC Press

552 pages | 600 Color Illus.

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Description

Blender is a free and open source graphics program for computer modeling and animation incorporating Photorealstic Rendering, Realistic Materials, Character Rigging, Sculpting, UV Unwrapping, Compositing, Simulation, Camera and Object Tracking, Game Creation and Video Editing.

The program is comprehensive. The interface is extensive. The creative experience is fantastic.

The Complete Guide to Blender Graphics: Computer Modeling and Animation is a unified learning manual for beginners and a reference for advanced users. The manual introduces the basic components of the Blender program with reference to the interface using written instruction in conjunction with illustrations and examples.

In this fourth edition of The Complete Guide to Blender Graphics the author has included changes to the program which eventuate as Blender is developed and improved. New subject matter has been added with examples.

Key Features:

    • Contents are structured in a building-block fashion, using content covered in early chapters to explain more complex content in later chapters.
    • Describes the basic operations of the interface and the majority of its functions with visual references and practical examples
    • Significantly expands discussion of advanced features providing the reader with a guide to the full potential of the program.

Table of Contents

Chapter 1 – The Blender Interface. Chapter 2 – Navigation. Chapter 3 – Creating and Editing Objects. Chapter 4 - Materials. Chapter 5 – Textures. Chapter 6 – World Setting Chapter 7 – Lighting and Cameras. Chapter 8 – Rendering and Raytracing. Chapter 9 -- Animation Basics. Chapter 10 -- 3D Text. Chapter 11 -- NURBS and Metashapes. Chapter 12 -- Modifiers. Chapter 13 -- Particle Systems. Chapter 14-- Child/Parent relationships and Constraints. Chapter 15 -- Armatures. Chapter 16 -- Shapes Key and Action Editor. Chapter 17-- Fluid Simulation. Chapter 18 -- Smoke Simulation. Chapter 19 -- Nodes. Chapter 20 -- The Blender Game Engine. Chapter 21 -- Making a Move. Chapter 22 -- Drivers. Chapter 23 -- Installing Add-Ons

About the Author

John M. Blain is a recognized expert in Blender with 3 successful prior editions of this book to date

Subject Categories

BISAC Subject Codes/Headings:
COM000000
COMPUTERS / General
COM012000
COMPUTERS / Computer Graphics
COM012040
COMPUTERS / Programming / Games