The Complete Guide to Photorealism for Visual Effects, Visualization and Games
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.
Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage.
Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.
Part 1: Core Concepts
1. Reality and Photorealism
2. Photorealism in Digital Media
Part 2: The Real World
4. Light essentials
5. Light interaction
7. Nighttime and Artificial Lighting
9. Basic Material Properties
10. Lens and Camera Characteristics
Part 3: The CG World
11. Rendering and Lighting
Part 4: The 2D World
15. Integrating 2D Elements
16. Integrating CG elements
17. Lighting in 2D
18. Lens and Camera Effects
19. Epilogue: The Future
20. Appendix A: Glossary of Abbreviations
21. Appendix B: Software list
"In The Complete Guide to Photorealism, Eran Dinur gives us a practical approach to the subject matter, explaining how color and light are perceived by our eyes and lenses, and then giving us a thorough and engaging explanation of how reality can be mimicked digitally."
Jimmy Calhoun, Chair of Computer Art, Computer Animation and Visual Effects at the School of Visual Arts
"As photorealism pipelines have become standard across various industries, it is vital for any 3D artist to have a complete comprehension of what it takes to create a photoreal image from beginning to end. I believe this book will not only take you there but also inspire you to push the boundaries of emerging technologies."
Jesse Flores, Look Development Artist