The Game Narrative Toolbox
Learn how to create compelling game storylines.
Four experienced narrative designers from different genres of game development have banded together to create this all-inclusive guide on what it's like to work as a writer and narrative designer in the videogame industry. From concept to final testing, The Game Narrative Toolbox walks readers through what role a narrative designer plays on a development team and what the requirements are at every stage of development. Drawing on real experiences, authors Tobias Heussner, Toiya Finley, Ann Lemay, and Jennifer Hepler provide invaluable advice for writing compelling player-centered stories and effective dialogue trees in order to help readers make the switch from prose- or screen- writing to interactive. Accompanying every chapter are exercises that allow the reader to develop their own documentation, outlines, and game-dialogue samples for use in applying for industry jobs or developing independent projects.
This first installment of Focal Press's Game Design Workshops series is a must-have for individuals looking to create captivating storylines for games.
Chapter 1: What is Narrative Design?
Chapter 2: The Concept
Chapter 3: Worldbuilding
Chapter 4: Characters
Chapter 5: Story
Chapter 6: Implementation and Production
Chapter 7: Dialogue
Chapter 8: Cutscenes and Cinematics
Chapter 9: Troubleshooting
"The Game Narrative Toolbox is a great starting point for anyone thinking about writing for games. I went on writing for games course last year and this is the perfect complement for that. It’s pitched at people with a basic knowledge of storytelling in games, rather than complete novices or kids.
If you’re at home, working on a game in something like Twine, then this book will be a great companion. It also offers sound advice for anyone looking to shift their career in the industry towards writing and storytelling, by laying out the role of a narrative designer in relation to the other parts of the team. The writing is clear, informative and easygoing, so it’s an interesting read, even if you’re not working on a branching story tree for your own personal open world magnum opus." - Game Industry News