This book focuses on the creative tools and techniques, decisions, activities, and practices that move ideas to realization generate business value. It has a unique leaning on learning and mastering the improvement tools for managing the investment in creating new opportunities for generating customer value. It includes the discipline of managing the creative tools, methods and processes involved in innovation. It can be used to develop both product and organizational innovation. This Handbook includes a set of tools that allow managers and engineers to cooperate with a common understanding of goals and processes.
Chapter 1: 76 Standard Solutions. Chapter 2: Absence Thinking. Chapter 3: Biomimicry (also known as biomimetics, biogenesis, biogenesis). Chapter 4: Combination Methods. Chapter 5: Concept Tree (Clustering). Chapter 6: Consumer Co-creation. Chapter 7: Creative Thinking. Chapter 8: Directed/Focused/Structured Innovation. Chapter 9: Elevator Speech. Chapter 10: Ethnography. Chapter 11: Generic Creativity Tools. Chapter 12: HU Diagrams (Harmful-Useful Diagrams). Chapter 13: I-TRIZ (Ideation TRIZ). Chapter 14: Imaginary Brainstorming. Chapter 15: Innovation Blueprint. Chapter 16: Lead-User Analysis. Chapter 17: Lotus Blossom. Chapter 18: Matrix Diagram/Decision Matrix. Chapter 19: Mind-Mapping/Spider Diagram. Chapter 20: Online Innovation Platform. Chapter 21: Open Innovative Platforms. Chapter 22: Outcome Driven Innovation. Chapter 23: Proactive Creativity. Chapter 24: Proof of Concept. Chapter 25: Quickscore Creativity Test. Chapter 26: Scenario Analysis. Chapter 27: Storyboarding. Chapter 28: Synetics. Chapter 29: TRIZ. Appendix: Innovation Definitions.