The Routledge Companion to Games in Architecture and Urban Planning: Tools for Design, Teaching, and Research, 1st Edition (Hardback) book cover

The Routledge Companion to Games in Architecture and Urban Planning

Tools for Design, Teaching, and Research, 1st Edition

Edited by Marta Brković Dodig, Linda Groat


264 pages | 92 Color Illus.

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Hardback: 9781138339026
pub: 2019-12-13
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The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.

This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.

28 international contributors have come together from 11 countries and 5 continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.


"Essential reading for those devising participatory methods in spatial design. Groat and Dodig have choreographed an inspiring primer on the theory and practice of design games, leaving space for the reader to continue to play."

Rosie Parnell, Professor of Architecture, Northumbria University

Table of Contents

Chapter 1 – Introduction – Architecture and Urban Planning? Game On!

Games as Tools for Teaching/Learning, Design and Research in Architecture and Urban


Marta Brković Dodig and Linda N. Groat




Chapter 2 – Room for play in architecture – die Baupiloten architectural co-design games

Susanne Hofmann


Chapter 3 – Games are Political - Challenging municipal collaborative practices for

sustainable urban transition through game co-design

Mette Agger Eriksen

Maria Hellström Reimer

Majken Toftager Larsen


Chapter 4 – Everyday as an open-ended material in architectural design games

Christina Lundsgaard

Eva Brandt




Chapter 5 – Playing Pretend: An Interview with Prof. Steven Mankouce

Kimia Erfani

Marta Brković Dodig

Linda Groat

Steven Mankouche


Chapter 6 – ScarCity Game: The Pedagogy of Scarce Design Processes

Axel Becerra Santacruz


Chapter 7 – The World of Energy Games

Malini Srivastava




Chapter 8 – Architecture as a gaming board: Pervasive energy games

Malini Srivastava


Chapter 9 – Urbanity: Developing children’s critical thinking through urban educational game

Eszter Tóth

Anna Szilágyi-Nagy


Chapter 10 – Design as Crossword puzzle solving: the role of game in merging research and design

Seyed Ali Javid


Chapter 11 – The Modern Architecture Game: A learning tool on modern architecture history for the international audience

NEXT Architects




Chapter 12 – Energy geogame e-footprints prototype designed to collect data about human behavior in built environments

Alenka Poplin


Chapter 13 – Spector – The Sustainability Inspector: Teaching, learning and evaluation through a participatory and exploratory game

Marta Brković Dodig

Prue Chiles




Chapter 14 – Reversing the co-design process: Co-design tools for post occupancy evaluation

Christina Lundsgaard




Chapter 15 – The Sorting Task: Its versatility and adaptability in research, teaching and practice

Linda N. Groat

Matthew Niermann

Brian Schermer


Chapter 16 – Games as Urban Agora: An Analysis of Three Games as Research, Co-design and Educational Tools

Andrea Benze

Christina Jimenez Mattsson

Urs Walter


Chapter 17 – The Role of Gaming in Community Engagement, Engaged Scholarship, and Design Governance

Joongsub Kim

About the Editors

Dr. Marta Brkovic Dodig is Assistant Professor at Union University Nikola Tesla in Belgrade, Serbia. She has been researching, teaching and practicing architecture in Serbia, England, Germany, Spain, Bulgaria, and the USA. Her main interests lie in sustainable design, learning environments design and pedagogic architecture, participatory architecture, research and design methods in architecture, architecture and built environment education, and games in architecture and urban planning. Currently, she holds Alexander von Humboldt PostDoc position at the Chair for Urban Design and Urban Development, TU Berlin, Germany where she explores international policy and practice in built environment education for children and young.

Dr. Linda N. Groat is Professor of Architecture at the University of Michigan. Her areas of expertise include: environmental meaning, participatory processes in design, empirical aesthetics, place theory, and gender and minority issues in architectural education. Her special focus in doctoral education has been on research design and methods; and her co-authored book, Architectural Research Methods (Wiley, 2002, 2nd edition 2013, both editions in Chinese) is used both in the US and internationally. Her research has been published widely to reach both professional and academic audiences in journals such as: Architecture, Progressive Architecture, Journal of Architectural Education, Journal of Environmental Psychology. In addition to professional experience in architecture, and graduate degrees in teaching and design, she holds a Ph.D. and M.Sc. in Environmental Psychology from the University of Surrey. The University of Michigan honored her work on gender issues in architectural education with the 1998 Sarah Goddard Power Award; and she is the recipient of the 2018 ARCC James Haecker Award for Distinguished Leadership in Architectural Research.

Subject Categories

BISAC Subject Codes/Headings:
ARCHITECTURE / Design, Drafting, Drawing & Presentation
ARCHITECTURE / Methods & Materials
ARCHITECTURE / Study & Teaching