The Routledge Companion to Games in Architecture and Urban Planning aims to identify and showcase the rich diversity of games, including: simulation games, game-like approaches, game scenarios, and gamification processes for teaching/learning, design and research in architecture and urban planning.
This collection creates an opportunity for exchange and reflection on games in architecture and urban planning. Theoretical discussions, descriptive accounts, and case studies presenting empirical evidence are featured; combined with reflections, constructive critical analysis, discussions of connections, and various influences on this field.
28 international contributors have come together from 11 countries and 5 continents to present their studies on games in architecture and urban planning, pose new questions, and advocate for innovative perspectives.
"Essential reading for those devising participatory methods in spatial design. Groat and Dodig have choreographed an inspiring primer on the theory and practice of design games, leaving space for the reader to continue to play."
Rosie Parnell, Professor of Architecture, Northumbria University
Chapter 1 – Introduction – Architecture and Urban Planning? Game On!
Games as Tools for Teaching/Learning, Design and Research in Architecture and Urban
Marta Brković Dodig and Linda N. Groat
PART I – (CO)-DESIGN GAMES
Chapter 2 – Room for play in architecture – die Baupiloten architectural co-design games
Chapter 3 – Games are Political - Challenging municipal collaborative practices for
sustainable urban transition through game co-design
Mette Agger Eriksen
Maria Hellström Reimer
Majken Toftager Larsen
Chapter 4 – Everyday as an open-ended material in architectural design games
PART II – (CO)-DESIGN AND EDUCATIONAL GAMES
Chapter 5 – Playing Pretend: An Interview with Prof. Steven Mankouce
Marta Brković Dodig
Chapter 6 – ScarCity Game: The Pedagogy of Scarce Design Processes
Axel Becerra Santacruz
Chapter 7 – The World of Energy Games
PART III – EDUCATIONAL GAMES
Chapter 8 – Architecture as a gaming board: Pervasive energy games
Chapter 9 – Urbanity: Developing children’s critical thinking through urban educational game
Chapter 10 – Design as Crossword puzzle solving: the role of game in merging research and design
Seyed Ali Javid
Chapter 11 – The Modern Architecture Game: A learning tool on modern architecture history for the international audience
PART IV – EDUCATIONAL AND RESEARCH GAMES
Chapter 12 – Energy geogame e-footprints prototype designed to collect data about human behavior in built environments
Chapter 13 – Spector – The Sustainability Inspector: Teaching, learning and evaluation through a participatory and exploratory game
Marta Brković Dodig
PART V – RESEARCH GAMES
Chapter 14 – Reversing the co-design process: Co-design tools for post occupancy evaluation
PART VI (CO)-DESIGN, EDUCATIONAL AND RESEARCH GAMES
Chapter 15 – The Sorting Task: Its versatility and adaptability in research, teaching and practice
Linda N. Groat
Chapter 16 – Games as Urban Agora: An Analysis of Three Games as Research, Co-design and Educational Tools
Christina Jimenez Mattsson
Chapter 17 – The Role of Gaming in Community Engagement, Engaged Scholarship, and Design Governance