The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures, 2nd Edition (e-Book) book cover

The VES Handbook of Visual Effects

Industry Standard VFX Practices and Procedures, 2nd Edition

Edited by Susan Zwerman, Jeffrey A. Okun


950 pages

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pub: 2014-08-25
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Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to digital character creation and compositing of both live-action and CG elements.

In-depth lessons on stereoscopic moviemaking, color management and digital intermediates are included, as well as chapters on interactive games and full animation authored by artists from EA and Dreamworks respectively. From predproduction to acquisition to postproduction, every aspect of the VFX production workflow is given prominent coverage. VFX legends such as John Knoll, Mike Fink, and John Erland provide you with invaluable insight and lessons from the set, equipping you with everything you need to know about the entire visual effects workflow.

Simply a must-have book for anyone working in or wanting to work in the VFX industry.


"The VES Handbook of Visual Effects offers a fine technical reference for any college-level collection strong in media technology. It surveys visual effects techniques and best practices learned from both research and practical applications, covering techniques for all VFX artists and producers and applying technical knowledge to industry standards. A 'must' for any involved in any aspect of visual effects production."---BookWatch

"According to Okun, it had been five years since the inception of the book and it took the last three to write and pull it together. What they have created is the definitive visual effects textbook for our times and there is no doubt that it will remain the bible for those laboring in our business for many years to come. If you're in the vfx, animation, gaming or production business in general, you've got to have this book. Not on your shelf, but in your hand as you commence each new project. It's the most definitive book on the market today."--Animation World Network Online

Table of Contents

Chapter 1 Introduction

Chapter 2 Pro-production/Preparation

Chapter 3 Acquisition/Shooting

Chapter 4 Performance and Motion Capture

Chapter 5 Stereoscopic 3D

Chapter 6 Post Production and Image Manipulation

Chapter 7 Digital Element Creation

Chapter 8 Interactive Games

Chapter 9 Complete Animation

Chapter 10 Other Workflow Considerations

About the Editors

Ms. Zwerman is a highly respected Visual Effects Producer with an outstanding record of accomplishments in film production and visual effects. She began her career in film in New York, where she quickly rose through the ranks from Production Assistant to Assistant Director and Unit Production Manager in both films and commercials. She won a Grammy Award for "Best Concept Music Video? for producing the music video I'm Fat, starring Weird Al Yankovic. After moving to Hollywood she worked for several years as UPM and Post-Production Manager before making the leap to VFX Producer on the film Tall Tale. Since then, her credit has appeared on a successsion of high-profile feature motion pictures such as The Guardian, Men of Honor, Alien Resurrection, and Broken Arrow. She is a member of the Directors Guild of America, the Producers Guild of America, and the Visual Effects Society. She is very active in these organizations: Chairperson of the Directors Guild of America's AD/UPM VFX/Digital Technology Committee (DGA); a board member of the Producers Guild of America's New Media Council (PGA); and Chair of the Visual Effects Society's Special Projects(VES). Over the past ten years she has planned and hosted numerous technology and visual effects seminars for these organizations and was honored with a Directors Guild of America Honor Plaque for extraordinary service to the guild's Technology Council. She continues to share her knowledge by leading VFX seminars at universities and film schools, teaching visual effects techniques to young professionals just entering the entertainment industry

Subject Categories

BISAC Subject Codes/Headings:
ART / Digital