Tourism Fictions, Simulacra and Virtualities offers a new understanding of tourism’s interaction with space, questioning the ways in which fictions, simulacra and virtualities express tourism in the built environment and vice versa.
Since its beginnings, tourism has inspired themed built environments that have a constitutive, and sometimes problematic, relationship with the ‘real’ world and its architectural references. This volume questions and rethinks the different environments constructed or adapted both for and by tourism exploring the relationship between the ‘real’ and the ‘unreal’ within the tourist bubble and the ways in which the real world inspires simulacra for tourism use. Adopting an interdisciplinary approach this book touches on a wide range of geographical areas, eras and subjects such as Post-socialist tourism in Poland, the Hawaiian imaginary in Las Vegas, Rio de Janeiro’s Little Africa, as well as multiple instances of virtual reality in tourism.
This timely and innovative volume will be of great interest to upper level students, researchers and academics in tourism, architecture, cultural studies, geography and heritage studies.
Table of Contents
- Tourism Fictions, Simulacra and Virtualities: write, stage and play the tourist game.
Nelson Graburn, Maria Gravari-Barbas, Jean-François Staszak
Part One: Fictions
- White lies: Reclaiming Rio de Janeiro’s Denied Slave Past in the Touristic Redevelopment of the Old Port
- Pałacy-in-progress. Re-imagining East-Prussian Country Estates in Post-Socialist Tourism Landscapes of Northeast Poland
- Tourist Bubbles in the Alps. Sliding from the Sublime into Picturesque Worlds
- Iconic architecture or theme park? Seville’s cinematographic reinvention for tourism purposes (1914-1930)
Maria C. Puche-Ruiz and Alfonso Fernández-Tabales
Part Two: Simulacra
- (Re)Presenting Paradise: The Hawaiian Imaginary in Las Vegas
Cynthia L. Van Gilder and Dana R. Herrera
- Tourism, simulacra and architectural reconstruction: selling an idealized past
- From the Lascaux cave to Lascaux IV, repetition and transformation of a simulacrum
- An Oriental town patterned upon movies concepts: China City, a tourist simulacrum in Los Angeles (1938-1948)
Part Three: Virtualities
- The City of Light in the City of Signs: Virtuality and Tourism at Paris, Las Vegas
Stephanie Malia Hom
- To be a S.T.A.L.K.E.R. On architecture, computer games and tourist experience in the Chernobyl Exclusion Zone
Magdalena Banaszkiewicz and Anna Duda
- Virtualities in the New Tourism Landscape: The Case of the Anne Frank House Virtual Reality Tours and of the Visualizations of the Berlin Wall in the Cold War Context
- Iconic Architecture in Tourism: (how) does it work?
A.-Chr. Engels-Schwarzpaul and Keri-Anne Wikitera
About the Series
The aim of this series is to explore and communicate the intersections and relationships between leisure, tourism and human mobility within the social sciences.
It will incorporate both traditional and new perspectives on leisure and tourism from contemporary geography whilst also providing for perspectives from cognate areas within the development of an integrated field of leisure and tourism studies.
Also, increasingly, tourism and leisure are regarded as steps in a continuum of human mobility. Inclusion of mobility in the series offers the prospect to examine the relationship between tourism and migration, the sojourner, educational travel, and second home and retirement travel phenomena.
BISAC Subject Codes/Headings:
- BUSINESS & ECONOMICS / Industries / Hospitality, Travel & Tourism