Understanding Kids, Play, and Interactive Design: How to Create Games Children Love, 1st Edition (Paperback) book cover

Understanding Kids, Play, and Interactive Design

How to Create Games Children Love, 1st Edition

By Mark Schlichting, Barbara Chase

CRC Press

388 pages

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Paperback: 9780367075255
pub: 2019-09-23
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Hardback: 9780367075279
pub: 2019-09-23
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Description

This book is a way of sharing insights empirically gathered, over decades of interactive media development, by the author and other children’s designers. Included is as much emerging theory as possible in order to provide background for practical and technical aspects of design while still keeping the information accessible. The author's intent for this book is not to create an academic treatise but to furnish an insightful and practical manual for the next generation of children’s interactive media and game designers.

Key Features

  • Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media
  • Serves as an invaluable reference for anyone who is designing interactive games for children (or adults)
  • Detailed discussions of how children learn and how they play
  • Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges
  • Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds

Table of Contents

1. The Power of Play 2. Creating Invitations to Play. 3. Maintaining Engagement 4. Old Brains in a Modern World 5. Seeing is Believing: Visual Perception 6. Seeing is Believing: Art and Animation 7. The Magic of Audio: How We Hear 8. The Magic of Audio: Designing Soundscapes for Kids 9. How Kids Learn 10. Ages and Stages: Why Kids Do What They Do 11. Gender: Understanding the Play Patterns of Girls and Boys 12. Interface 13. The User Relationship 14. Characters, Avatars, and Agents 15. Supporting Play Patterns 16. Community and Virtual Worlds 17. Predesign Considerations 18. The Design Process 19. The Production

About the Authors

Mark Schlichting is a publisher, author, and digital pioneer of children's multimedia and interactive design software. He is best known as the creator and subsequent Design and Art Director of Brøderbund's Living Books series, one of the first lines of children's interactive book software on CD-ROM.[1] Schlichting was Design and Art Director for Living Book’s first interactive CD-ROM book adaptation, Mercer Mayer’s Just Grandma and Me, which was one of the first software titles accredited as a school textbook and used as a product demonstration by Apple CEO John Sculley

Subject Categories

BISAC Subject Codes/Headings:
COM000000
COMPUTERS / General
COM012040
COMPUTERS / Programming / Games