Animation: Products

  • Acting for Animators

    2nd Edition

    By Ed Hooks

    Ed Hooks' indispensable acting guidebook for animators has been fully updated and improved! Hooks uses basic acting theory to explain everything from character movement and facial expressions to interaction and scene construction. Just as acting on film and on stage are very different disciplines,…

    Paperback – 2017-04-26 

  • 3D Game Environments

    Create Professional 3D Game Worlds, 2nd Edition

    By Luke Ahearn

    From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a…

    Paperback – 2017-04-19 
    A K Peters/CRC Press

  • How to Cheat in Adobe Animate CC

    By Myra Ferguson, Chris Georgenes

    Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Flash/Animate Expert, Myra Ferguson with all new content for Adobe Animate. Learn how to work from the problem to the solution - from the viewpoint of an…

    Paperback – 2017-04-15 
    CRC Press

  • How to Cheat in Blender 2.7x

    By Alan Thorn

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred…

    Paperback – 2017-04-07 
    CRC Press
    How To Cheat

  • Frame-By-Frame Stop Motion

    The Guide to Non-Puppet Photographic Animation Techniques, Second Edition

    By Tom Gasek

    Single frame film-making has been around as long as film itself. It is the ancestor to modern day special effects and animation. Despite its age-old practice, Single frame film making and stop-motion animation continues to influence media and culture with its magic. Current advances in technology…

    Paperback – 2017-03-30 
    CRC Press

  • Storytelling for Interactive Digital Media and Video Games

    By Nicholas B. Zeman

    The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories…

    Paperback – 2017-03-28 
    A K Peters/CRC Press

  • Game Environment Art

    A Path to the Games Industry

    By Alex Damarjian

    This book is a guide that will take students and professionals from applying to and moving up through each level of the game industry. From student to Art Director the reader will learn about the various positions and skillsets within the game industry as well as how to create the art in each…

    Paperback – 2017-03-26 
    Focal Press

  • Prepare to Board! Creating Story and Characters for Animated Features and Shorts, third Edition

    By Nancy Beiman

    Successful storyboards and poignant characters have the power to make elusive thoughts and emotions tangible for audiences. Packed with illustrations that illuminate and a text that entertains and informs, Prepare to Board, 3rd edition presents the methods and techniques of animation master, Nancy…

    Paperback – 2017-03-23 
    CRC Press

  • Professional Manga Character Design

    Taking Your Characters to the Next Level

    By Tania del Rio

    Paperback – 2017-03-15 
    Focal Press

  • FORCE: Dynamic Life Drawing

    10th Anniversary Edition

    By Mike Mattesi

    Bring your artwork to life with the power of the FORCE! Watch, listen, and follow along as Mike Mattesi demonstrates the fundamental FORCE line and explains dynamic figure drawing techniques. Packed with superb, powerfully drawn examples, the updated third edition of FORCE features an all-new…

    Paperback – 2017-03-15 
    CRC Press
    Force Drawing Series

  • Film Animation

    Concepts and Production

    By Hannes Rall

    Let Hannes Rall guide you through the fascinating world of animated film. Whether script and storyboarding, figure drawing or character design: the successful animator uses numerous exclusive Illustrations to explain each step of the conception – from the creative building blocks to modern…

    Paperback – 2017-03-06 
    CRC Press

  • Game Balance

    By Brenda Romero, Ian Schreiber

    Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely…

    Paperback – 2017-03-01 
    A K Peters/CRC Press

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