Animation: 3D Art

  • 3D Game Environments: Create Professional 3D Game Worlds book cover

    3D Game Environments

    Create Professional 3D Game Worlds, 2nd Edition

    By Luke Ahearn

    From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a…

    Paperback – 2017-04-11 
    A K Peters/CRC Press

  • 3D Game Textures: Create Professional Game Art Using Photoshop book cover

    3D Game Textures

    Create Professional Game Art Using Photoshop, 4th Edition

    By Luke Ahearn

    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online…

    Paperback – 2016-06-22
    A K Peters/CRC Press

  • 3D Photoshop for Creative Professionals: Interactive Guide for Creating 3D Art book cover

    3D Photoshop for Creative Professionals

    Interactive Guide for Creating 3D Art

    By Stephen Burns

    Photoshop is the cornerstone of the graphics industry and understanding its 3D capabilities is becoming a requirement for graphic designers, photographers, and creatives alike. Starting with the fundamental tools and ending with advanced resources, Adobe Community Professional Stephen Burns…

    Paperback – 2015-12-21
    Focal Press

  • Physics for Animators book cover

    Physics for Animators

    By Michele Bousquet

    Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios…

    Paperback – 2015-12-18
    Focal Press

  • Rigging for Games: A Primer for Technical Artists Using Maya and Python book cover

    Rigging for Games

    A Primer for Technical Artists Using Maya and Python

    By Eyal Assaf

    Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and…

    Paperback – 2015-12-01
    Focal Press

  • 3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling book cover

    3D Technology in Fine Art and Craft

    Exploring 3D Printing, Scanning, Sculpting and Milling

    By Bridgette Mongeon

    The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate…

    Paperback – 2015-09-08
    Focal Press

  • Digital Mayhem 3D Machine Techniques: Where Inspiration, Techniques and Digital Art meet book cover

    Digital Mayhem 3D Machine Techniques

    Where Inspiration, Techniques and Digital Art meet

    Edited by Duncan Evans

    Inspire your own creativity with Digital Mayhem 3D Machine Techniques. Compiled by Duncan Evans, founder of 3D Artist Magazine, this book is the next installment of the Digital Mayhem series. Explore, page after page, spectacular machine images created by the industry’s top talent. With over 500…

    Paperback – 2014-11-04
    Focal Press

  • How to Cheat in 3ds Max 2015: Get Spectacular Results Fast book cover

    How to Cheat in 3ds Max 2015

    Get Spectacular Results Fast

    By Michael McCarthy

    Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods…

    Paperback – 2014-08-25
    Focal Press

  • V-Ray My Way: A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max book cover

    V-Ray My Way

    A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max

    By Lee Wylde

    V-Ray My Way: A Practical Designers Guide to Creating Realistic Imagery Using V-Ray & 3ds Max is a practical, hands-on guide to creating some of the most stunning computer-generated images possible. It caters to the design masses; architects, engineers, interior designers, industrial designers,…

    Paperback – 2014-05-06
    CRC Press

  • Finish Your Film! Tips and Tricks for Making an Animated Short in Maya book cover

    Finish Your Film! Tips and Tricks for Making an Animated Short in Maya

    By Kenny Roy

    Finish Your Film! Tips and Tricks for Making an Animated Short in Maya is a first-of-its-kind book that walks the reader step-by-step through the actual production processes of creating a 3D Short film with Maya. Other books focus solely on the creative decisions of 3D Animation and broadly cover…

    Paperback – 2014-05-01
    Focal Press

  • Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration book cover

    Getting Started in ZBrush

    An Introduction to Digital Sculpting and Illustration

    By Greg Johnson

    Getting Started in ZBrush is a gentle introduction to ZBrush, today’s premier digital sculpting program. Beginning with the fundamentals of digital sculpting as well as a thorough introduction to the user interface, Getting Started in ZBrush will have you creating a variety of professional-level 3D…

    Paperback – 2014-04-11
    CRC Press

  • Digital Mayhem 3D Landscape Techniques: Where Inspiration, Techniques and Digital Art Meet book cover

    Digital Mayhem 3D Landscape Techniques

    Where Inspiration, Techniques and Digital Art Meet

    Edited by Duncan Evans

    The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, launch Editor of 3D Artist Magazine, Digital Mayhem features a variety of beautiful art from some of the finest digital artists working today. Inspiration and…

    Paperback – 2013-11-19
    Focal Press

2Series in 3D Art

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