Animation: Game Development

  • Procedural Generation in Game Design book cover

    Procedural Generation in Game Design

    Edited by Tanya Short, Tarn Adams

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to…

    Paperback – 2017-06-15 
    A K Peters/CRC Press

  • Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality book cover

    Story Structure and Development

    A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

    By Craig Caldwell

    Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes…

    Paperback – 2017-06-01 
    CRC Press

  • How to Cheat in Blender 2.7x book cover

    How to Cheat in Blender 2.7x

    By Alan Thorn

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred…

    Paperback – 2017-05-01 
    CRC Press
    How To Cheat

  • Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers book cover

    Aaron Marks' Complete Guide to Game Audio

    For Composers, Sound Designers, Musicians, and Game Developers, 3rd Edition

    By Aaron Marks

    Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This…

    Paperback – 2017-03-20
    A K Peters/CRC Press

  • 2D to VR with Unity5 and Google Cardboard book cover

    2D to VR with Unity5 and Google Cardboard

    By Roberto Dillon

    The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become…

    Paperback – 2017-03-06
    A K Peters/CRC Press

  • Translation and Localisation in Video Games: Making Entertainment Software Global book cover

    Translation and Localisation in Video Games

    Making Entertainment Software Global

    By Miguel Á. Bernal-Merino

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation…

    Paperback – 2017-02-06
    Routledge

  • Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams book cover

    Successful ScrumButt

    Learn to Modify Scrum Project Management for Student and Virtual Teams

    By Noah Dyer

    Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a…

    Paperback – 2016-12-13
    CRC Press

  • An Introduction to HTML5 Game Development with Phaser.js book cover

    An Introduction to HTML5 Game Development with Phaser.js

    By Travis Faas

    Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and modern JavaScript game engines have helped revolutionized web based games. Each chapter in An Introduction to HTML5 Game Development with Phaser.js showcases a sample game that illustrates an aspect of…

    Paperback – 2016-11-10
    A K Peters/CRC Press

  • Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods book cover

    Illegal Online File Sharing, Decision-Analysis, and the Pricing of Digital Goods

    By Michael I. C. Nwogugu

    Illegal online file sharing costs companies tens of billions of dollars of lost revenues around the world annually and results in lost productivity, various psychological issues, and significant reduction of incentives to create and innovate. Legislative, technical, and enforcement efforts have…

    Paperback – 2016-10-18
    CRC Press

  • An Introduction to Unreal Engine 4 book cover

    An Introduction to Unreal Engine 4

    By Andrew Sanders

    This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…

    Paperback – 2016-09-20
    A K Peters/CRC Press

  • Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing book cover

    Unity 3D and PlayMaker Essentials

    Game Development from Concept to Publishing

    By Jere Miles

    In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design,…

    Paperback – 2016-07-25
    A K Peters/CRC Press
    Focal Press Game Design Workshops

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