Animation: Game Art

  • How to Cheat in Blender 2.7x

    By Alan Thorn

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred…

    Paperback – 2017-05-01 
    CRC Press
    How To Cheat

  • How to Cheat in Adobe Animate CC

    By Myra Ferguson, Chris Georgenes

    Whether you are creating an animated short, catchy and fun mobile game, or an innovative application, save time and money with expert cheats by Flash/Animate Expert, Myra Ferguson with all new content for Adobe Animate. Learn how to work from the problem to the solution - from the viewpoint of an…

    Paperback – 2017-04-15 
    CRC Press

  • Interactive Stories and Video Game Art

    A Storytelling Framework for Game Design

    By Chris Solarski

    The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for…

    Paperback – 2017-01-17
    A K Peters/CRC Press

  • An Introduction to Unreal Engine 4

    By Andrew Sanders

    This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…

    Paperback – 2016-09-20
    A K Peters/CRC Press

  • 3D Game Textures

    Create Professional Game Art Using Photoshop, 4th Edition

    By Luke Ahearn

    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online…

    Paperback – 2016-06-22
    A K Peters/CRC Press

  • Rigging for Games

    A Primer for Technical Artists Using Maya and Python

    By Eyal Assaf

    Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and…

    Paperback – 2015-12-01
    Focal Press

  • Tabletop Game Design for Video Game Designers

    By Ethan Ham

    Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and…

    Paperback – 2015-09-08
    Focal Press

  • 3D Technology in Fine Art and Craft

    Exploring 3D Printing, Scanning, Sculpting and Milling

    By Bridgette Mongeon

    The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate…

    Paperback – 2015-09-08
    Focal Press

  • How to Cheat in Adobe Flash CS6

    The Art of Design and Animation

    By Chris Georgenes

    Editor's note, 1/15/2013: We have discovered an error with the Table of Contents and are currently working on correcting it. If you find an error in your book, please visit the companion site http://www.focalpress.com/books/details/9780240522500/ for the correct version. Whether you are…

    Paperback – 2012-11-21
    Focal Press

  • Pushing Pixels

    Secret Weapons for the Modern Flash Animator

    By Chris Georgenes

    You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a…

    Paperback – 2012-11-16
    Focal Press

  • Digital Creature Rigging

    The Art and Science of CG Creature Setup in 3ds Max

    By Stewart Jones

    Get an inside look at the creation of production-ready creature rigs for film, TV and video games.  Garner strategies and techniques for creating creatures of all types, and make them ready for easy automatic use in many different types of media (transmedia): film, TV,…

    Paperback – 2012-11-07
    Focal Press

  • Illustrator Foundations

    The Art of Vector Graphics, Design and Illustration in Illustrator

    By Rafiq Elmansy

    Whether you are creating a catchy and fun cartoon, designing a print banner advertisement, or developing content for a mobile game, save time and money with expert techniques, trips and tricks from by Adobe Certified Expert, Rafiq Elmansy with Illustrator Foundations. With practical applications…

    Paperback – 2012-09-24
    Focal Press

  • Page:
  • 1
  • 2

Product Search