Animation: Gaming

  • Creating Graphics for Game and Animation with Adobe Illustrator CC

    Assets, Environments and Characters

    By Kathleen Andler

    Want to learn how to create realistic weapons, awesome alien environments or characters that rock without wasting your time on things you already know? Although intended to be a classroom textbook, the book will also appeal to anyone interested in learning how to create graphics for game design.…

    Paperback – 2017-02-26 
    Focal Press

  • Aaron Marks' Complete Guide to Game Audio

    For Composers, Sound Designers, Musicians, Game Developers, 3rd Edition

    By Aaron Marks

    Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This…

    Paperback – 2017-02-20 
    A K Peters/CRC Press

  • 3D Game Environments

    Create Professional 3D Game Worlds, 2nd Edition

    By Luke Ahearn

    From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a…

    Paperback – 2017-02-11 
    A K Peters/CRC Press

  • 2D to VR with Unity5 and Google Cardboard

    By Roberto Dillon

    The book provides an up-to-date introduction to the latest version of Unity and its workflow by guiding readers through various prototypes. These range from 2D to 3D game concepts for PC and mobile, will allow readers to get acquainted with several important concepts and allow them to become…

    Paperback – 2017-02-11 
    A K Peters/CRC Press

  • Translation and Localisation in Video Games

    Making Entertainment Software Global

    By Miguel Á. Bernal-Merino

    This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation…

    Paperback – 2017-02-06 
    Routledge

  • The Videogames Handbook

    By James Newman, Iain Simons

    Paperback – 2017-01-01 
    Routledge
    Media Practice

  • Character Creation for Games and Animation

    Professional Techniques with Maya and ZBrush

    By Michael Ingrassia

    Learn the proper tools, techniques and methods used by the pros, along with many tips and tricks to achieving amazing character creations. Readers will also gain an understanding of the processes, workflows and methods used in a studio pipeline from an Art Director’s point of view. This book…

    Paperback – 2016-12-30 
    Focal Press

  • Level Design

    Processes and Experiences

    By Christopher W. Totten

    In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design. Each provides a unique perspective representing multiple steps of the process for interacting with and creating game levels – experiencing levels, designing levels,…

    Paperback – 2016-12-27 
    A K Peters/CRC Press

  • Talking to Artists / Talking to Programmers

    How to Get Programmers and Artists Communicating

    By Wendy Despain

    Artists and programmers often work together on complex projects in stressful environments and things don’t always go smoothly. Miscommunication and misunderstandings are common as these two disciplines often use the same words to mean different things when they talk to each other. Unintentional…

    Paperback – 2016-12-14 
    A K Peters/CRC Press

  • Fluid Engine Development

    By Doyub Kim

    From the splash of breaking waves to turbulent swirling smoke, the mathematical dynamics of fluids are varied and continue to be one of the most challenging aspects in animation. Fluid Engine Development demonstrates how to create a working fluid engine through the use of particles and grids, and…

    Pack - Book & Ebook – 2016-12-13 
    A K Peters/CRC Press

  • Test Drive Blender

    A Starter Manual for New Users

    By John M. Blain

    This book will introduce you to the controls and steer you towards understanding what Blender can do. With this program you can create 3D models of objects and characters. The objects and characters can be placed in scenes. The scenes are captured by camera and rendered into digital images. The…

    Paperback – 2016-12-13 
    CRC Press

  • Successful ScrumButt

    Learn to Modify Scrum Project Management for Student and Virtual Teams

    By Noah Dyer

    Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a…

    Paperback – 2016-12-06
    CRC Press

1Series in Gaming

Product Search