Applied Media: Sound for Media

  • Sound and Image: Aesthetics and Practices book cover

    Sound and Image

    Aesthetics and Practices, 1st Edition

    Edited by Andrew Knight-Hill

    Sound and Image: Aesthetics and Practices brings together international artist scholars to explore diverse sound and image practices, applying critical perspectives to interrogate and evaluate both the aesthetics and practices that underpin the audiovisual. Contributions draw upon established…

    Paperback – 2020-06-22 
    Focal Press
    Sound Design

  • Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media book cover

    Principles of Game Audio and Sound Design

    Sound Design and Audio Implementation for Interactive and Immersive Media, 1st Edition

    By Jean-Luc Sinclair

    Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial…

    Paperback – 2020-04-29 
    Focal Press

  • Cloud-Based Music Production: Sampling, Synthesis, and Hip-Hop book cover

    Cloud-Based Music Production

    Sampling, Synthesis, and Hip-Hop, 1st Edition

    By Matthew T. Shelvock

    Cloud-Based Music Production: Samples, Synthesis, and Hip-Hop presents a discussion on cloud-based music-making procedures and the musical competencies required to make hip-hop beats. By investigating how hip-hop producers make music using cloud-based music production libraries, this book reveals…

    Paperback – 2020-02-25
    Focal Press
    Perspectives on Music Production

  • The Game Audio Strategy Guide: A Practical Course book cover

    The Game Audio Strategy Guide

    A Practical Course, 1st Edition

    By Gina Zdanowicz, Spencer Bambrick

    The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to…

    Paperback – 2019-12-17
    Focal Press

  • Nonfiction Sound and Story for Film and Video: A Practical Guide for Filmmakers and Digital Content Creators book cover

    Nonfiction Sound and Story for Film and Video

    A Practical Guide for Filmmakers and Digital Content Creators, 1st Edition

    By Amy DeLouise, Cheryl Ottenritter

    This book guides nonfiction storytellers in the art of creatively and strategically using sound to engage their audience and bring stories to life. Sound is half of film and video storytelling, and yet its importance is often overlooked until a post-production emergency arises. Written by two…

    Paperback – 2019-10-08
    Focal Press
    The Producer's Playbook

  • Digital Sampling: The Design and Use of Music Technologies book cover

    Digital Sampling

    The Design and Use of Music Technologies, 1st Edition

    By Paul Harkins

    Digital Sampling is the first book about the design and use of sampling technologies that have shaped the sounds of popular music since the 1980s. Written in two parts, Digital Sampling begins with an exploration of the Fairlight CMI and how artists like Kate Bush and Peter Gabriel used it to…

    Paperback – 2019-08-19
    Routledge

  • Foundations in Sound Design for Interactive Media: A Multidisciplinary Approach book cover

    Foundations in Sound Design for Interactive Media

    A Multidisciplinary Approach, 1st Edition

    Edited by Michael Filimowicz

    This volume provides a comprehensive introduction to foundational topics in sound design for interactive media, such as gaming and virtual reality; compositional techniques; new interfaces; sound spatialization; sonic cues and semiotics; performance and installations; music on the web; augmented…

    Paperback – 2019-06-27
    Routledge
    Sound Design

  • Designing Audio Power Amplifiers book cover

    Designing Audio Power Amplifiers

    2nd Edition

    By Bob Cordell

    This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through…

    Paperback – 2019-06-13
    Routledge

  • Sound Design Theory and Practice: Working with Sound book cover

    Sound Design Theory and Practice

    Working with Sound, 1st Edition

    By Leo Murray

    Sound Design Theory and Practice is a comprehensive and accessible guide to the concepts which underpin the creative decisions that inform the creation of sound design. A fundamental problem facing anyone wishing to practice, study, teach or research about sound is the lack of a theoretical…

    Paperback – 2019-05-31
    Routledge

  • Accessible Filmmaking: Integrating translation and accessibility into the filmmaking process book cover

    Accessible Filmmaking

    Integrating translation and accessibility into the filmmaking process, 1st Edition

    By Pablo Romero-Fresco

    Translation, accessibility and the viewing experience of foreign, deaf and blind audiences has long been a neglected area of research within film studies. The same applies to the film industry, where current distribution strategies and exhibition platforms severely underestimate the audience that…

    Paperback – 2019-05-20
    Routledge

  • The Art of Voice Acting: The Craft and Business of Performing for Voiceover book cover

    The Art of Voice Acting

    The Craft and Business of Performing for Voiceover, 6th Edition

    By James Alburger

    The Art of Voice Acting covers all aspects of the craft and business of performing voiceover. This sixth edition is reorganized and completely updated to include the latest information on how to get started in voiceover, performing techniques, setting up a personal recording space, voiceover demos…

    Paperback – 2019-03-28
    Focal Press

  • Game Audio with FMOD and Unity book cover

    Game Audio with FMOD and Unity

    1st Edition

    By Ciarán Robinson

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware,…

    Paperback – 2019-03-15
    Routledge

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