• Small Signal Audio Design book cover

    Small Signal Audio Design

    3rd Edition

    By Douglas Self

    Small Signal Audio Design is a highly practical handbook providing an extensive repertoire of circuits that can be assembled to make almost any type of audio system. The publication of Electronics for Vinyl has freed up space for new material, (though this book still contains a lot on moving-magnet…

    Paperback – 2020-05-29 
    Routledge

  • Major Label Mastering: Professional Mastering Process book cover

    Major Label Mastering

    Professional Mastering Process, 1st Edition

    By Evren Göknar

    Major Label Mastering: Professional Mastering Process distils twenty-five years of mastering experience at Capitol Records into practical understandings and reliable systems. Containing unparalleled insights, this book reveals the mastering tricks and techniques used by Evren Göknar at one of the…

    Paperback – 2020-04-08 
    Routledge

  • Learning Music Theory with Logic, Max, and Finale book cover

    Learning Music Theory with Logic, Max, and Finale

    1st Edition

    By Geoffrey Kidde

    Learning Music Theory with Logic, Max, and Finale is a ground-breaking resource that bridges the gap between music theory teaching and the world of music software programs. Focusing on three key programs – the digital audio workstation (DAW) Logic, the audio programming language (APL) Max, and the…

    Paperback – 2020-02-24 
    Routledge

  • The Game Audio Strategy Guide: A Practical Course book cover

    The Game Audio Strategy Guide

    A Practical Course, 1st Edition

    By Gina Zdanowicz, Spencer Bambrick

    The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to…

    Paperback – 2020-01-22 
    Routledge

  • Nonfiction Sound and Story for Film and Video: A Practical Guide for Filmmakers and Digital Content Creators book cover

    Nonfiction Sound and Story for Film and Video

    A Practical Guide for Filmmakers and Digital Content Creators, 1st Edition

    By Amy DeLouise, Cheryl Ottenritter

    This book guides nonfiction storytellers in the art of creatively and strategically using sound to engage their audience and bring stories to life. Sound is half of film and video storytelling, and yet its importance is often overlooked until a post-production emergency arises. Written by two…

    Paperback – 2019-10-08
    Focal Press
    The Producer's Playbook

  • Recording Classical Music book cover

    Recording Classical Music

    1st Edition

    By Robert Toft

    Recording Classical Music presents the fundamental principles of digitally recording and editing acoustic music in ambient spaces, focusing on stereo microphone techniques that will help musicians understand how to translate "live" environments into recorded sound. The book covers theory and the…

    Paperback – 2019-09-17
    Routledge

  • Analog Synthesizers: Understanding, Performing, Buying: From the Legacy of Moog to Software Synthesis book cover

    Analog Synthesizers: Understanding, Performing, Buying

    From the Legacy of Moog to Software Synthesis, 2nd Edition

    By Mark Jenkins

    Making its first huge impact in the 1960s through the inventions of Bob Moog, the analog synthesizer sound, riding a wave of later developments in digital and software synthesis, has now become more popular than ever. Analog Synthesizers charts the technology, instruments, designers, and musicians…

    Paperback – 2019-07-08
    Routledge

  • Music Production: Learn How to Record, Mix, and Master Music book cover

    Music Production

    Learn How to Record, Mix, and Master Music, 3rd Edition

    By Hans Weekhout

    We’re all able to record music; a smartphone will get you quick results. But for a good sound, a lot more is involved. Acoustics, microphone placement, and effects have a huge influence on the resulting sound. Music Production: Learn How to Record, Mix, and Master Music will teach you how to record…

    Paperback – 2019-06-25
    Routledge

  • Designing Audio Power Amplifiers book cover

    Designing Audio Power Amplifiers

    2nd Edition

    By Bob Cordell

    This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through…

    Paperback – 2019-06-13
    Routledge

  • Designing Audio Effect Plugins in C++: For AAX, AU, and VST3 with DSP Theory book cover

    Designing Audio Effect Plugins in C++

    For AAX, AU, and VST3 with DSP Theory, 2nd Edition

    By Will C. Pirkle

    Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable…

    Paperback – 2019-05-09
    Routledge

  • The Art of Voice Acting: The Craft and Business of Performing for Voiceover book cover

    The Art of Voice Acting

    The Craft and Business of Performing for Voiceover, 6th Edition

    By James Alburger

    The Art of Voice Acting covers all aspects of the craft and business of performing voiceover. This sixth edition is reorganized and completely updated to include the latest information on how to get started in voiceover, performing techniques, setting up a personal recording space, voiceover demos…

    Paperback – 2019-03-28
    Focal Press

  • Game Audio with FMOD and Unity book cover

    Game Audio with FMOD and Unity

    1st Edition

    By Ciarán Robinson

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware,…

    Paperback – 2019-03-15
    Routledge

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