Audio: Featured Books

8Featured Books

  • Intelligent Music Production book cover

    Intelligent Music Production

    1st Edition

    By Brecht De Man, Ryan Stables, Joshua D. Reiss

    Intelligent Music Production presents the state of the art in approaches, methodologies and systems from the emerging field of automation in music mixing and mastering. This book collects the relevant works in the domain of innovation in music production, and orders them in a way that outlines the…

    Paperback – 2019-10-30 
    Routledge
    Audio Engineering Society Presents

  • Modern MIDI: Sequencing and Performing Using Traditional and Mobile Tools book cover

    Modern MIDI

    Sequencing and Performing Using Traditional and Mobile Tools, 2nd Edition

    By Sam McGuire

    Modern MIDI equips you with everything you need to use MIDI in your music productions. With a particular focus on practical application and step-by-step explanations, this book does far more than tell you about how MIDI works. Simple explanations and real-world scenarios encourage you to test out…

    Paperback – 2019-08-26
    Routledge

  • Digital Sampling: The Design and Use of Music Technologies book cover

    Digital Sampling

    The Design and Use of Music Technologies, 1st Edition

    By Paul Harkins

    Digital Sampling is the first book about the design and use of sampling technologies that have shaped the sounds of popular music since the 1980s. Written in two parts, Digital Sampling begins with an exploration of the Fairlight CMI and how artists like Kate Bush and Peter Gabriel used it to…

    Paperback – 2019-08-19
    Routledge

  • Innovation in Music: Performance, Production, Technology, and Business book cover

    Innovation in Music

    Performance, Production, Technology, and Business, 1st Edition

    Edited by Russ Hepworth-Sawyer, Jay Hodgson, Justin Paterson, Rob Toulson

    Innovation in Music: Performance, Production, Technology and Business is an exciting collection comprising of cutting-edge articles on a range of topics, presented under the main themes of artistry, technology, production and industry. Each chapter is written by a leader in the field and contains…

    Paperback – 2019-07-08
    Routledge
    Perspectives on Music Production

  • Analog Synthesizers: Understanding, Performing, Buying: From the Legacy of Moog to Software Synthesis book cover

    Analog Synthesizers: Understanding, Performing, Buying

    From the Legacy of Moog to Software Synthesis, 2nd Edition

    By Mark Jenkins

    Making its first huge impact in the 1960s through the inventions of Bob Moog, the analog synthesizer sound, riding a wave of later developments in digital and software synthesis, has now become more popular than ever. Analog Synthesizers charts the technology, instruments, designers, and musicians…

    Paperback – 2019-07-08
    Routledge

  • Designing Audio Power Amplifiers book cover

    Designing Audio Power Amplifiers

    2nd Edition

    By Bob Cordell

    This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through…

    Paperback – 2019-06-13
    Routledge

  • Designing Audio Effect Plugins in C++: For AAX, AU, and VST3 with DSP Theory book cover

    Designing Audio Effect Plugins in C++

    For AAX, AU, and VST3 with DSP Theory, 2nd Edition

    By Will C. Pirkle

    Designing Audio Effect Plugins in C++ presents everything you need to know about digital signal processing in an accessible way. Not just another theory-heavy digital signal processing book, nor another dull build-a-generic-database programming book, this book includes fully worked, downloadable…

    Paperback – 2019-05-09
    Routledge

  • Game Audio with FMOD and Unity book cover

    Game Audio with FMOD and Unity

    1st Edition

    By Ciarán Robinson

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD Audio Middleware,…

    Paperback – 2019-03-15
    Routledge