Audio: Sound for Media

  • Sound Theory from Sound Practice book cover

    Sound Theory from Sound Practice

    By Leo Murray

    Paperback – 2018-12-01 
    Routledge

  • Game of X v.2 Standard: The Long Road to Xbox book cover

    Game of X v.2 Standard

    The Long Road to Xbox

    By Rusel DeMaria

    Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of…

    Paperback – 2018-11-21 
    CRC Press

  • Game of X Volume 1: xBox book cover

    Game of X Volume 1

    xBox

    By Rusel DeMaria

    Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was…

    Paperback – 2018-11-21 
    CRC Press

  • Loudspeakers: For Music Recording and Reproduction book cover

    Loudspeakers

    For Music Recording and Reproduction, 2nd Edition

    By Philip Newell, Keith Holland

    Loudspeakers: For Music Recording and Reproduction, 2nd edition is a practical guide, offering the tools and understanding needed to cut out the guess work of speakers choice and set up. Philip Newell and Keith Holland, with the assistance of Sergio Castro and Julius Newell, combine their years of…

    Paperback – 2018-10-18 
    Routledge
    Audio Engineering Society Presents

  • The Film and Media Creators' Guide to Music book cover

    The Film and Media Creators' Guide to Music

    By Vasco Hexel

    Music plays an integral role in the experience of film, television, video games, and other media—yet for many directors, producers, and media creators, working with music can be a baffling and intimidating process. The Film and Media Creators’ Guide to Music bridges the gap between musical…

    Paperback – 2018-09-10 
    Routledge

  • Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling book cover

    Narrative Tactics for Mobile and Social Games

    Pocket-Sized Storytelling

    By Toiya Kristen Finley

    Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants…

    Paperback – 2018-08-24 
    CRC Press

  • Surviving Game School…and the Game Industry After That book cover

    Surviving Game School…and the Game Industry After That

    By Michael Lynch, Adrian Earle

    Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry.…

    Paperback – 2018-03-05
    A K Peters/CRC Press

  • New Realities in Audio: A Practical Guide for VR, AR, MR and 360 Video. book cover

    New Realities in Audio

    A Practical Guide for VR, AR, MR and 360 Video.

    By Stephan Schütze, Anna Irwin-Schütze

    The new realities are here. Virtual and Augmented realities and 360 video technologies are rapidly entering our homes and office spaces. Good quality audio has always been important to the user experience, but in the new realities, it is more than important, it’s essential. If the audio doesn’t…

    Paperback – 2018-02-16
    CRC Press

  • Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality book cover

    Story Structure and Development

    A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality

    By Craig Caldwell

    Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes…

    Paperback – 2017-05-30
    CRC Press

  • Aaron Marks' Complete Guide to Game Audio: For Composers, Sound Designers, Musicians, and Game Developers book cover

    Aaron Marks' Complete Guide to Game Audio

    For Composers, Sound Designers, Musicians, and Game Developers, 3rd Edition

    By Aaron Marks

    Whether trying to land that first big gig or working to perfect the necessary skills to fill a game world with sound, Aaron Marks’ Complete Guide to Game Audio 3rd edition will teach the reader everything they need to know about the audio side of the multi-million dollar video game industry. This…

    Paperback – 2017-03-20
    A K Peters/CRC Press

  • JavaScript for Sound Artists: Learn to Code with the Web Audio API book cover

    JavaScript for Sound Artists

    Learn to Code with the Web Audio API

    By William Turner, Steve Leonard

    Learn how to program JavaScript while creating interactive audio applications with JavaScript for Sound Artists: Learn to Code With the Web Audio API! William Turner and Steve Leonard showcase the basics of JavaScript language programing so that readers can learn how to build browser based audio…

    Paperback – 2017-01-17
    Routledge

  • Hollywood Sound Design and Moviesound Newsletter: A Case Study of the End of the Analog Age book cover

    Hollywood Sound Design and Moviesound Newsletter

    A Case Study of the End of the Analog Age

    By David Stone

    As film students and younger fans experience "Big Hollywood Sound" in Imax presentations and digital theaters, many are also discovering action and adventure movies made well before they were born. There is a legacy to be enjoyed in the sound of these films: Blockbuster movies of the ‘80’s, and ‘90…

    Hardback – 2016-08-29
    Routledge

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