Audio: Sound for Media

  • Developing Creative Content for Games book cover

    Developing Creative Content for Games

    By Greg Johnson

    This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for…

    Paperback – 2019-02-15 
    A K Peters/CRC Press

  • Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media book cover

    Principles of Game Audio and Sound Design

    Sound Design and Audio Implementation for Interactive and Immersive Media

    By Jean-Luc Sinclair

      The book covers sound design, synthesis, 3D audio localization and implementation techniques for games and virtual reality environments. It covers both the technical but also creative and aesthetic challenges of doing sound for games in the 21st century in a systematic manner. The book gives…

    Paperback – 2019-02-01 
    Routledge

  • Web Audio Programming for Music Production book cover

    Web Audio Programming for Music Production

    By Ian Gibson

    It is possible to produce professional tools for music production using Web Audio: an API for Javascript audio applications on the web. It is free and embedded in popular browsers such as Google Chrome. You can start your own Web Audio applications using freeware and shareware tools, and there is…

    Paperback – 2019-02-01 
    Routledge

  • Reset: Changing the Way We Look at Video Games book cover

    Reset

    Changing the Way We Look at Video Games

    By Rusel DeMaria

    DeMaria delves deeply into the realities of the gaming world, analyzing both the business forces driving game development and the unique qualities that distinguish video games from all other popular media. Drawing on the latest research on play and learning, he explains that it is precisely these…

    Paperback – 2019-02-01 
    CRC Press

  • Game of X Volume 1 and Game of X v.2 Standard set book cover

    Game of X Volume 1 and Game of X v.2 Standard set

    By Rusel DeMaria

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-11-21 
    CRC Press

  • The Art of Mixing: A Visual Guide to Recording, Engineering, and Production book cover

    The Art of Mixing

    A Visual Guide to Recording, Engineering, and Production

    By David Gibson

    David Gibson uses 3D visual representations of sounds in a mix as a tool to explain the dynamics that can be created in a mix. This book provides an in-depth exploration into the aesthetics of what makes a great mix. Gibson’s unique approach explains how to map sounds to visuals in order to create…

    Paperback – 2018-11-19 
    Routledge

  • Loudspeakers: For Music Recording and Reproduction book cover

    Loudspeakers

    For Music Recording and Reproduction, 2nd Edition

    By Philip Newell, Keith Holland

    Loudspeakers: For Music Recording and Reproduction, 2nd edition is a practical guide, offering the tools and understanding needed to cut out the guess work of speakers choice and set up. Philip Newell and Keith Holland, with the assistance of Sergio Castro and Julius Newell, combine their years of…

    Paperback – 2018-10-18 
    Routledge
    Audio Engineering Society Presents

  • The Film and Media Creators' Guide to Music book cover

    The Film and Media Creators' Guide to Music

    By Vasco Hexel

    Music plays an integral role in the experience of film, television, video games, and other media—yet for many directors, producers, and media creators, working with music can be a baffling and intimidating process. The Film and Media Creators’ Guide to Music bridges the gap between musical…

    Paperback – 2018-09-27 
    Routledge

  • Game of X v.2: The Long Road to Xbox book cover

    Game of X v.2

    The Long Road to Xbox

    By Rusel DeMaria

    Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of…

    Paperback – 2018-09-13 
    CRC Press

  • Game of X v.1: Xbox book cover

    Game of X v.1

    Xbox

    By Rusel DeMaria

    Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was…

    Paperback – 2018-09-13 
    CRC Press

  • Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling book cover

    Narrative Tactics for Mobile and Social Games

    Pocket-Sized Storytelling

    By Toiya Kristen Finley

    Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants…

    Paperback – 2018-08-02
    CRC Press

  • Surviving Game School…and the Game Industry After That book cover

    Surviving Game School…and the Game Industry After That

    By Michael Lynch, Adrian Earle

    Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry.…

    Paperback – 2018-02-23
    A K Peters/CRC Press

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