Audio: Sound for Media

  • The Advanced Game Narrative Toolbox book cover

    The Advanced Game Narrative Toolbox

    1st Edition

    By Tobias Heussner

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a…

    Paperback – 2019-03-01 
    CRC Press

  • Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality book cover

    Beep to Boom

    The Development of Advanced Runtime Sound Systems for Games and Extended Reality, 1st Edition

    By Simon N Goodwin

    Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex…

    Paperback – 2019-02-19 
    Routledge
    Audio Engineering Society Presents

  • Developing Creative Content for Games book cover

    Developing Creative Content for Games

    1st Edition

    By Greg Johnson

    This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for…

    Paperback – 2019-02-08 
    A K Peters/CRC Press

  • Principles of Game Audio and Sound Design: Sound Design and Audio Implementation for Interactive and Immersive Media book cover

    Principles of Game Audio and Sound Design

    Sound Design and Audio Implementation for Interactive and Immersive Media, 1st Edition

    By Jean-Luc Sinclair

      The book covers sound design, synthesis, 3D audio localization and implementation techniques for games and virtual reality environments. It covers both the technical but also creative and aesthetic challenges of doing sound for games in the 21st century in a systematic manner. The book gives…

    Paperback – 2019-02-01 
    Routledge

  • Web Audio Programming for Music Production book cover

    Web Audio Programming for Music Production

    1st Edition

    By Ian Gibson

    It is possible to produce professional tools for music production using Web Audio: an API for Javascript audio applications on the web. It is free and embedded in popular browsers such as Google Chrome. You can start your own Web Audio applications using freeware and shareware tools, and there is…

    Paperback – 2019-02-01 
    Routledge

  • The Art of Mixing: A Visual Guide to Recording, Engineering, and Production book cover

    The Art of Mixing

    A Visual Guide to Recording, Engineering, and Production, 1st Edition

    By David Gibson

    David Gibson uses 3D visual representations of sounds in a mix as a tool to explain the dynamics that can be created in a mix. This book provides an in-depth exploration into the aesthetics of what makes a great mix. Gibson’s unique approach explains how to map sounds to visuals in order to create…

    Paperback – 2018-12-31 
    Routledge

  • Game of X Volume 1 and Game of X v.2 Standard set book cover

    Game of X Volume 1 and Game of X v.2 Standard set

    1st Edition

    By Rusel DeMaria

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-11-21 
    CRC Press

  • Loudspeakers: For Music Recording and Reproduction book cover

    Loudspeakers

    For Music Recording and Reproduction, 2nd Edition

    By Philip Newell, Keith Holland

    Loudspeakers: For Music Recording and Reproduction, Second Edition is a comprehensive guide, offering the tools and understanding needed to cut out the guesswork from loudspeaker choice and set-up. Philip Newell and Keith Holland, with the assistance of Sergio Castro and Julius Newell,…

    Paperback – 2018-11-06 
    Routledge
    Audio Engineering Society Presents

  • Game of X v.2: The Long Road to Xbox book cover

    Game of X v.2

    The Long Road to Xbox, 1st Edition

    By Rusel DeMaria

    Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of…

    Paperback – 2018-10-02
    CRC Press

  • Game of X v.1: Xbox book cover

    Game of X v.1

    Xbox, 1st Edition

    By Rusel DeMaria

    Based on 48 interviews and years of research, Game of X v.1: Xbox tells the many stories of Microsoft’s unlikely entry into the game console business. In addition to the personal insights of the key players in the story, Game of X includes many previously unreleased documents that show what was…

    Paperback – 2018-10-01
    CRC Press

  • The Film and Media Creators' Guide to Music book cover

    The Film and Media Creators' Guide to Music

    1st Edition

    By Vasco Hexel

    Music plays an integral role in the experience of film, television, video games, and other media—yet for many directors, producers, and media creators, working with music can be a baffling and intimidating process. The Film and Media Creators’ Guide to Music bridges the gap between musical…

    Paperback – 2018-09-18
    Routledge

  • Surviving Game School…and the Game Industry After That book cover

    Surviving Game School…and the Game Industry After That

    1st Edition

    By Michael Lynch, Adrian Earle

    Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry.…

    Paperback – 2018-02-23
    A K Peters/CRC Press

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