Audio: Sound for Media

  • Sound Theory from Sound Practice book cover

    Sound Theory from Sound Practice

    1st Edition

    By Leo Murray

    Paperback – 2019-06-01 
    Routledge

  • Accessible Filmmaking: Integrating translation and accessibility into the filmmaking process book cover

    Accessible Filmmaking

    Integrating translation and accessibility into the filmmaking process, 1st Edition

    By Pablo Romero-Fresco

    Translation, accessibility and the viewing experience of foreign, deaf and blind audiences has long been a neglected area of research within film studies. The same applies to the film industry, where current distribution strategies and exhibition platforms severely underestimate the audience that…

    Paperback – 2019-05-26 
    Routledge

  • Designing Audio Power Amplifiers book cover

    Designing Audio Power Amplifiers

    2nd Edition

    By Bob Cordell

    This comprehensive book on audio power amplifier design will appeal to members of the professional audio engineering community as well as the student and enthusiast. Designing Audio Power Amplifiers begins with power amplifier design basics that a novice can understand and moves all the way through…

    Paperback – 2019-05-15 
    Routledge

  • Game Audio with FMOD and Unity book cover

    Game Audio with FMOD and Unity

    1st Edition

    By Ciarán Robinson

    Game Audio with FMOD and Unity introduces readers to the principles and practice of game audio through the process of creating their own First Person Shooter (FPS) game. All the basics are covered, as well as a simple introduction to coding. Using the free software Unity and FMOD audio middleware,…

    Paperback – 2019-04-10 
    Routledge

  • The Advanced Game Narrative Toolbox book cover

    The Advanced Game Narrative Toolbox

    1st Edition

    By Tobias Heussner

    The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer. The book will cover topics such as how to adapt a…

    Paperback – 2019-03-21 
    CRC Press

  • The Art of Voice Acting: The Craft and Business of Performing for Voiceover book cover

    The Art of Voice Acting

    The Craft and Business of Performing for Voiceover, 6th Edition

    By James Alburger

    The Art of Voice Acting covers all aspects of the craft and business of performing voiceover. This sixth edition is reorganized and completely updated to include the latest information on how to get started in voiceover, performing techniques, setting up a personal recording space, voiceover demos,…

    Paperback – 2019-03-19 
    Focal Press

  • Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality book cover

    Beep to Boom

    The Development of Advanced Runtime Sound Systems for Games and Extended Reality, 1st Edition

    By Simon N Goodwin

    Drawing on decades of experience, Beep to Boom: The Development of Advanced Runtime Sound Systems for Games and Extended Reality is a rigorous, comprehensive guide to interactive audio runtime systems. Packed with practical examples and insights, the book explains each component of these complex…

    Paperback – 2019-02-22 
    Routledge
    Audio Engineering Society Presents

  • Developing Creative Content for Games book cover

    Developing Creative Content for Games

    1st Edition

    By Greg Johnson

    This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for…

    Paperback – 2019-02-08 
    A K Peters/CRC Press

  • The Art of Mixing: A Visual Guide to Recording, Engineering, and Production book cover

    The Art of Mixing

    A Visual Guide to Recording, Engineering, and Production, 1st Edition

    By David Gibson

    David Gibson uses 3D visual representations of sounds in a mix as a tool to explain the dynamics that can be created in a mix. This book provides an in-depth exploration into the aesthetics of what makes a great mix. Gibson’s unique approach explains how to map sounds to visuals in order to create…

    Paperback – 2018-12-21 
    Routledge

  • Game of X Volume 1 and Game of X v.2 Standard set book cover

    Game of X Volume 1 and Game of X v.2 Standard set

    1st Edition

    By Rusel DeMaria

    The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. Written in a readable format; this game breaks down nicely into relatively short, separate sections. Reverse Design:…

    Paperback – 2018-11-21
    CRC Press

  • Loudspeakers: For Music Recording and Reproduction book cover

    Loudspeakers

    For Music Recording and Reproduction, 2nd Edition

    By Philip Newell, Keith Holland

    Loudspeakers: For Music Recording and Reproduction, Second Edition is a comprehensive guide, offering the tools and understanding needed to cut out the guesswork from loudspeaker choice and set-up. Philip Newell and Keith Holland, with the assistance of Sergio Castro and Julius Newell,…

    Paperback – 2018-11-15
    Routledge
    Audio Engineering Society Presents

  • Game of X v.2: The Long Road to Xbox book cover

    Game of X v.2

    The Long Road to Xbox, 1st Edition

    By Rusel DeMaria

    Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of…

    Paperback – 2018-10-02
    CRC Press

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