Pass Type: All Access Pass, Core+Summits Pass, Core Pass, Audio Pass
Attendees will walk away from this talk with practical knowledge that will allow them to use minimal forces to create a terrifying, professional sounding horror soundtrack. They will learn notation and part preparation for creating horrifying textures without hiring an orchestra. Aleatory, extended techniques, and compositional approaches will all be covered. Many of these principles (if not the techniques themselves) can be applied to other genres as well.
Our target audience is made up of composers, audio directors, and game developers. We assume no prior knowledge, and the examples are self explanatory. Developers and audio directors will likely walk away with a few tricks to getting more mileage out of a smaller budget, and composers will walk away with numerous notation techniques and inspiration for creating distinctive minimalist sounds for their scores.