Many academic interests are long journeys. I started as an undergrad math major, switched to art, went to Japan to study animation, worked in Japan in education and tech work for a while, came back for a PhD in Rhetoric, and was inspired to focus on games in the early 2000s. While none of it was purposeful at the time, this all makes sense now. I am an associate in research at the Reischauer Institute of Japanese Studies at Harvard University, I direct a game program, I direct two different Japan study abroad programs--one for game and CS majors and one for students working with community partners on short term sponsored projects. I am the founding co-editor of the Influential Game Designers book series, for which I wrote the inaugural book on Shigeru Miyamoto.
Areas of Research / Professional Expertise
Japanese popular culture
Japanese media policy
Japanese anime, manga, and games
Game production and management