Ross Berger
Ross Berger is a screenwriter, narrative designer, and transmedia strategist based in Los Angeles. Since 2007, he has written and designed narrative experiences that bridge the gap between Hollywood and Silicon Valley. From the early days of UGC to the current VR landscape, Ross has been at the forefront of storytelling for disruptive media platforms. Ross is a graduate of Brandeis (BA, Philosophy) and Columbia (MFA, Playwriting) universities.
Subjects: Computer Game Development, Gaming
Biography
Ross is a screenwriter and media analyst, who has spent the majority of his career creating for or analyzing innovative media platforms. His focus has allowed him to stay true to the fundamentals of storytelling while inventing new ways for how they are told in order to meet the demands of new technologies and ever evolving fans. He has written for traditional scripted television (NBC's Law & Order) as well as video games and transmedia experiences for such companies as Microsoft, Electronic Arts, Facebook, and Amazon. He has also written extensively about game narrative and the future of storytelling for Taylor & Francis and Springer.Education
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BA (Philosophy), Brandeis University
MFA (Playwriting), Columbia University
Areas of Research / Professional Expertise
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Film, Media, Storytelling, Transmedia Narrative Design, Interactivity, Game Writing, Experience Design, Screenwriting
Personal Interests
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Cinema. Interactive media. Narrative design. Forensic Linguistics. Constitutional law.
Websites
Books
Articles
Game Writer’s Dilemma: Context vs. Story
Published: Feb 02, 2018 by Encyclopedia of Computer Graphics and Games
Authors: Ross Berger
Subjects:
Computer Game Development, Gaming
There is an industry-wide confusion over the role of narrative in games. Often times, it is confused with context. This entry will define “narrative,” “story,” and “context” and provide how their applications in the game experience are distinct from one another.
Video Game Storytelling Fundamentals: Setting, Power Status, Tone, Escalation
Published: Feb 02, 2018 by Encyclopedia of Computer Graphics and Games
Authors: Ross Berger
Subjects:
Computer Game Development, Gaming
Budget constraints in game development often dictate the primacy of silent, visual storytelling. This entry will identify and describe the four most critical elements of said storytelling.