Ross  Berger Author of Evaluating Organization Development
FEATURED AUTHOR

Ross Berger

Screenwriter, Narrative Designer, Transmedia Consultant

Ross Berger is a screenwriter, narrative designer, and transmedia strategist based in Los Angeles. Since 2007, he has written and designed narrative experiences that bridge the gap between Hollywood and Silicon Valley. From the early days of UGC to the current VR landscape, Ross has been at the forefront of storytelling for disruptive media platforms. Ross is a graduate of Brandeis (BA, Philosophy) and Columbia (MFA, Playwriting) universities.

Biography

Ross is a screenwriter and media analyst, who has spent the majority of his career creating for or analyzing innovative media platforms. His focus has allowed him to stay true to the fundamentals of storytelling while inventing new ways for how they are told in order to meet the demands of new technologies and ever evolving fans. He has written for traditional scripted television  (NBC's Law & Order) as well as video games and transmedia experiences for such companies as Microsoft, Electronic Arts, Facebook, and Amazon.  He has also written extensively about game narrative and the future of storytelling for Taylor & Francis and Springer.

Education

    BA (Philosophy), Brandeis University
    MFA (Playwriting), Columbia University

Areas of Research / Professional Expertise

    Film, Media, Storytelling, Transmedia Narrative Design, Interactivity, Game Writing, Experience Design, Screenwriting

Personal Interests

    Cinema. Interactive media. Narrative design. Forensic Linguistics. Constitutional law.

Websites

Books

Featured Title
 Featured Title - Dramatic Storytelling & Narrative Design - 1st Edition book cover

Articles

Encyclopedia of Computer Graphics and Games

Game Writer’s Dilemma: Context vs. Story


Published: Feb 02, 2018 by Encyclopedia of Computer Graphics and Games
Authors: Ross Berger
Subjects: Computer Game Development, Gaming

There is an industry-wide confusion over the role of narrative in games. Often times, it is confused with context. This entry will define “narrative,” “story,” and “context” and provide how their applications in the game experience are distinct from one another.

Encyclopedia of Computer Graphics and Games

Video Game Storytelling Fundamentals: Setting, Power Status, Tone, Escalation


Published: Feb 02, 2018 by Encyclopedia of Computer Graphics and Games
Authors: Ross Berger
Subjects: Computer Game Development, Gaming

Budget constraints in game development often dictate the primacy of silent, visual storytelling. This entry will identify and describe the four most critical elements of said storytelling.