Gina Zdanowicz is an Emmy-Nominated sound designer and music composer for games, film, TV, podcasts and interactive experiences. Her passion is telling stories using the psychology of sound to build engaging sonic elements. A graduate of Berklee College of Music, Gina focused on a career in game audio working in-house for developers as well as operating her own independent sound studio, Serial Lab Sound. Her work can now be heard on over 100 game titles such as Paladins, Just Cause 3, Bioshock 2, Wolfenstein: Youngblood, The Bureau: XCOM Declassified, and in award-winning films and tv shows all over the world. In addition to her work as a sound designer and composer, Gina is a Game Audio Course Author, Instructor, Lecturer and Tutor. She has recently co-authored and released: The Game Audio Strategy Guide: A Practical Course.
Areas of Research / Professional Expertise
Game Audio, Adaptive Audio for Games, AI and Machine Learning, Audio Implementation