John  Pile Jr. Author of Evaluating Organization Development
FEATURED AUTHOR

John Pile Jr.

Asst Professor of Game Programming
Champlain College

I currently teach courses in graphics programming, game physics, game networking, and mobile game development for the Game Studio at Champlain College.

Biography

Raised in Alaska, I received my undergraduate degree in Mathematics in West Virginia while spending my summers as a commercial fisherman off the Alaskan coast.  Following a decade of professional programming I then attended the University of Abertay in Scotland and was subsequently hired as an engineer at Proper Games in Dundee.

While at Proper Games, we released the 2009 BAFTA Scotland Game of the Year, 'Flock!' on PC, Xbox 360, and Playstation 3.  

Additional published titles include:

- 'Moving Day' for iOS
- 'Final Fight: Double Impact' for XBLA and PSN
- 'Crackdown 2: Toybox DLC' for Xbox 360

Since 2010 I have developed and taught game programming courses for the Game Studio at Champlain College.  I have continued developing games as an indie developer and freelance programmer.  In 2012, Geoff Gunning and I released 'aliEnd' for Android under the studio GunPile Games.

Education

    Computer Graphics, Game Physics, and Cross-platform Mobile Game Development

Personal Interests

    Travel, Motorcycles, and Construction

Websites

Books

Featured Title
 Featured Title - 2D Graphics Programming for Games - 1st Edition book cover

Photos

News

Programmers Are Hard to Find - So Are Profs to Teach Them

By: John Pile Jr.
Subjects: Computer Game Development, Computer Science & Engineering

Computer programming grads from Champlain College are in demand. It seems like the college can't turn them out fast enough to fill openings for security experts, video game programmers and web and mobile developers. 

Unfortunately for Champlain, that also means qualified instructors can be hard to find.

Champlain College Assistant Professor John Pile Jr., who teaches in the college's Division of Information Technology and Sciences, is part of a search committee on the hunt for someone to teach mobile development. Only a handful of candidates have applied for the position they currently have open; dozens typically vie for jobs in the school's sciences and math programs. "It's difficult to compete against the technology industry," he said during an interview in West Hall, home of the ITS division.

Pile, 38, handed me a photocopy of Game Developer Magazine's April 2013 Salary Survey that he gives to students. It notes that game programmers have an average salary of $92,151; programmers with six or more years of experience can expect to earn six figures.

And it's not just the money that's attractive; programming jobs at tech companies come with sweet perks, such as tennis courts or an organic café at the office.

Full Article at Vermont Tech Jam

Event Aims To Build A "Killer App" For The State of Vermont

By: John Pile Jr.
Subjects: Computer Game Development

When you hear the word hackathon, what springs to mind?

Dodgy computer programmers breaking into government or corporate websites to wreak havoc?

Well, you are way off. At least when it comes to an event happening in Winooski next week. The Vermont Hackathon is fully endorsed by web-reliant companies and even the state of Vermont. And the hackers involved will be doing good, not evil.

Vermont Edition has tracked down the winner of last year's inaugural Hackathon to help explain the concept. John Pile is an Assistant Professor in Information and Technology Sciences at Champlain College.

Full Story: Vermont Public Radio (VPR) - Interview with John Pile

John Pile wins $5000 in Vermont's First Hackathon

By: John Pile Jr.
Subjects: Computer Game Development, Computer Science & Engineering

MyWebGrocer hosted a 24-hour hackathon September 16, 2011 at the Champlain Mill in Winooski, Vermont — the state’s first such event – with game developer John Pile taking first place and $5,000 from Fairpoint Communications for his creation of a grocery shopping game.

Participants worked on their own or in teams of two or three people using one or more of MyWebGrocer’s API’s (including recipe, grocery product, mobile, social and advertising web services) to build anything they wanted within a variety of different platforms, including web, mobile and Facebook. Round-the-clock food and beverages were served from local vendors.

Coding carried on through the night and into the next morning, and around 3 p.m. on Saturday projects were completed. Participants presented their creations to the judging panel, featuring local business professionals Rich Nadworny, owner of Digalicious; Julie Lerman, author, speaker and owner of The Data Farm; Cairn G. Cross, co-founder of FreshTracks Capital; Jon Woodard from Wolfram|Alpha; and Tim Kenney, COO of MyWebGrocer.

The $5,000 grand prize award went to John Pile, Team “Chinook,” (pictured with Richard Tarrant Jr.) who created a grocery shopping game using live pricing and nutritional information. The game’s objective is to feed your kids and find a balance between healthy food and happy kids while staying within your budget.

Full Story: Seven Days - Vermont Hackathon

Videos

2D Graphics Programming - Student Work

Published: May 29, 2013

This video shows a series of projects created by students after working through the topics discussed in 2D Graphics Programming for Games

Game Trailer - aliEnd

Published: May 29, 2013

Trailer for the game 'aliEnd', created by John Pile and Geoff Gunning. The game is referenced in the book "2D Graphics Programming for Games"