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About the Book: Teaching Critical Performance Theory

Posted on: July 17, 2020

Teaching Critical Performance Theory

Teaching Critical Performance Theory
In Today’s Theatre Classroom, Studio, and Communities

 

By Jeanmarie Higgins

 

 

 

 


The Role of Game DesignImpact

Teaching Critical Performance Theory In Today’s Theatre Classroom, Studio, and Communities gives theatre and performance instructors at the university and advanced secondary level ideas for syllabuses and modules in a range of areas: disabilities studies, ecodrama, dramaturgy, theatre history, general education theatre courses, acting studio, design studio. For graduate students, this book is a how-to for teaching various critical theories, engaging with applied theatre students.

The Basics of ArtHighlights

1. Disabilities studies scholar, Samuel Yates, analyses the marketing practices for Curious Incident of the Dog in the Night-Time, offering sample lessons for teaching disabilities studies and theatre.
2. Michael Chemers and Mike Sell offer ways to teach theatre history seminar sequences through the history of technology, what they term "systemic dramaturgy."
3. Jen Plants addresses engaging with applied theatre participants and audiences as she outlines the ethics and process of what she terms "placemaking."

Game Animation FundamentalsResearch

All authors participated in a peer review chapter swap at the first draft stage. Having more than one first reader made the chapters clearer to a theatre generalist reader as it also built connections among authors.

Game Engine ArchitectureDevelopment

Teaching Critical Performance Theory In Today’s Theatre Classroom, Studio, and Communities started as a roundtable discussion at the Mid American Pedagogy Symposium with four of the authors: Ewing-Pierce, Forsgren, Hunter, and Kammer. Together we grew the project and connected to more and more authors. MATC remains our home for developing and sharing pedagogy research.