Cultural Studies: Cyberculture

  • Online Society in China: Creating, celebrating, and instrumentalising the online carnival book cover

    Online Society in China

    Creating, celebrating, and instrumentalising the online carnival, 1st Edition

    Edited by David Kurt Herold, Peter Marolt

    This book discusses the rich and varied culture of China's online society, and its impact on offline China.  It argues that the internet in China is a separate 'space' in which individuals and institutions emerge and interact. While offline and online spaces are connected and influence each…

    Paperback – 2013-02-14
    Media, Culture and Social Change in Asia

  • Disability and New Media book cover

    Disability and New Media

    1st Edition

    By Katie Ellis, Mike Kent

    Disability and New Media examines how digital design is triggering disability when it could be a solution. Video and animation now play a prominent role in the World Wide Web and new types of protocols have been developed to accommodate this increasing complexity. However, as this has happened, the…

    Paperback – 2013-01-29
    Routledge Studies in New Media and Cyberculture

  • Media Authorship book cover

    Media Authorship

    1st Edition

    Edited by Cynthia Chris, David A. Gerstner

    Contemporary media authorship is frequently collaborative, participatory, non-site specific, or quite simply goes unrecognized. In this volume, media and film scholars explore the theoretical debates around authorship, intention, and identity within the rapidly transforming and globalized culture…

    Paperback – 2012-12-10
    AFI Film Readers

  • Teenagers and Technology book cover

    Teenagers and Technology

    1st Edition

    By Chris Davies, Rebecca Eynon

    The popular media often presents a negative picture of young people and technology. From addiction to gaming, the distractions of the Internet, to the risks of social networking, the downsides of new technology in the lives of teenagers are often over-blown. Teenagers and Technology presents a…

    Paperback – 2012-11-26
    Adolescence and Society

  • Digital Labor: The Internet as Playground and Factory book cover

    Digital Labor

    The Internet as Playground and Factory, 1st Edition

    Edited by Trebor Scholz

    Digital Labor calls on the reader to examine the shifting sites of labor markets to the Internet through the lens of their political, technological, and historical making. Internet users currently create most of the content that makes up the web: they search, link, tweet, and post updates—leaving…

    Paperback – 2012-09-19

  • Google and the Culture of Search book cover

    Google and the Culture of Search

    1st Edition

    By Ken Hillis, Michael Petit, Kylie Jarrett

    What did you do before Google? The rise of Google as the dominant Internet search provider reflects a generationally-inflected notion that everything that matters is now on the Web, and should, in the moral sense of the verb, be accessible through search. In this theoretically nuanced study of…

    Paperback – 2012-07-26

  • The Participatory Cultures Handbook book cover

    The Participatory Cultures Handbook

    1st Edition

    Edited by Aaron Delwiche, Jennifer Jacobs Henderson

    How did we get from Hollywood to YouTube? What makes Wikipedia so different from a traditional encyclopedia? Has blogging dismantled journalism as we know it? Our media landscape has undergone a seismic shift as digital technology has fostered the rise of "participatory culture," in…

    Paperback – 2012-07-25

  • Analysing Media Discourses book cover

    Analysing Media Discourses

    1st Edition

    Edited by John E. Richardson, Joseph D. Burridge

    The continual growth in the significance of mass-mediated communication makes it essential that we are able to reflect upon and critically appreciate the semiotic processes that are involved in their impact upon social and cultural life. This edited collection showcases a range of diverse…

    Paperback – 2012-05-17

  • The Current State of Domain Name Regulation: Domain Names as Second Class Citizens in a Mark-Dominated World book cover

    The Current State of Domain Name Regulation

    Domain Names as Second Class Citizens in a Mark-Dominated World, 1st Edition

    By Konstantinos Komaitis

    In this book Konstantinos Komaitis identifies a tripartite problem – intellectual, institutional and ethical – inherent in the domain name regulation culture. Using the theory of property, Komaitis discusses domain names as sui generis ‘e-property’ rights and analyses the experience of the past ten…

    Paperback – 2012-05-01
    Routledge Research in Information Technology and E-Commerce Law

  • Beyond Cyberpunk: New Critical Perspectives book cover

    Beyond Cyberpunk

    New Critical Perspectives, 1st Edition

    Edited by Graham J. Murphy, Sherryl Vint

    In this collection of essays, contributors consider the continuing cultural relevance of the cyberpunk genre into the new millennium. Cyberpunk is no longer an emergent phenomenon, but in our digital age of CGI-driven entertainment, the information economy, and globalized capital, we have never…

    Paperback – 2012-04-20
    Routledge Studies in Contemporary Literature

  • Foundations of Critical Media and Information Studies book cover

    Foundations of Critical Media and Information Studies

    1st Edition

    By Christian Fuchs

    Foundations of Critical Media and Information Studies lays down foundations for the analysis of media, information, and information technology in 21st century information society, as well as introducing the theoretical and empirical tools necessary for the critical study of media and…

    Paperback – 2012-04-16
    Routledge Advances in Sociology

  • Transcending Taboos: A Moral and Psychological Examination of Cyberspace book cover

    Transcending Taboos

    A Moral and Psychological Examination of Cyberspace, 1st Edition

    By Garry Young, Monica Whitty

    Cyberspace is composed of a multitude of different spaces where users can represent themselves in many divergent ways. Why in a video game, is it more acceptable to murder or maim than rape? After all, in each case, it is only pixels that are being assaulted. This book avoids wrestling with the…

    Paperback – 2012-03-12

8Series in Cyberculture

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