E-books: Animation

  • Once Upon a Pixel: Storytelling and Worldbuilding in Video Games book cover

    Once Upon a Pixel

    Storytelling and Worldbuilding in Video Games, 1st Edition

    By Eddie Paterson, Timothy Simpson-Williams, Will Cordner

    Once Upon a Pixel examines the increasing sophistication of storytelling and worldbuilding in modern video games. Drawing on some of gaming’s most popular titles, including Red Dead Redemption 2, The Last of Us, Horizon Zero Dawn, and the long-running Metal Gear Solid series, it is a pioneering…

    eBook – 2019-10-31
    CRC Press

  • Game Design Deep Dive: Platformers book cover

    Game Design Deep Dive

    Platformers, 1st Edition

    By Joshua Bycer

    The Game Design Deep Dive series examines specific game systems or mechanics over the course of the history of the industry. This book examines the history of jumping – one of the oldest mechanics in the industry – and how it has evolved and changed over the years. The author looks at the…

    eBook – 2019-09-20
    CRC Press

  • Learning C# Programming with Unity 3D, second edition book cover

    Learning C# Programming with Unity 3D, second edition

    2nd Edition

    By Alex Okita

    Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D…

    eBook – 2019-09-09
    A K Peters/CRC Press

  • Game AI Pro 360: Guide to Tactics and Strategy book cover

    Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    eBook – 2019-09-06
    CRC Press

  • Dramatic Storytelling & Narrative Design: A Writer’s Guide to Video Games and Transmedia book cover

    Dramatic Storytelling & Narrative Design

    A Writer’s Guide to Video Games and Transmedia, 1st Edition

    By Ross Berger

    This book provides an industry professional’s firsthand POV into narrative design’s practical usage, day-to-day roles and responsibilities, and keys to breaking in and succeeding. The book will also delve into the foundations of compelling storytelling through structural analysis and character…

    eBook – 2019-08-29
    CRC Press

  • More Critical Approaches to Comics: Theories and Methods book cover

    More Critical Approaches to Comics

    Theories and Methods, 1st Edition

    Edited by Matthew J. Smith, Matthew Brown, Randy Duncan

    In this comprehensive textbook, editors Matthew J. Brown, Randy Duncan, and Matthew J. Smith offer students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter…

    eBook – 2019-08-20
    Routledge

  • The Art of Game Design: A Book of Lenses, Third Edition book cover

    The Art of Game Design

    A Book of Lenses, Third Edition, 3rd Edition

    By Jesse Schell

    Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…

    eBook – 2019-07-31
    A K Peters/CRC Press

  • Digital Storytelling in Indigenous Education: A Decolonizing Journey for a Métis Community book cover

    Digital Storytelling in Indigenous Education

    A Decolonizing Journey for a Métis Community, 1st Edition

    By Yvonne Poitras Pratt

    Exploring the relationship between the role of education and Indigenous survival, Digital Storytelling in Indigenous Education is an ethnographic exploration of how digital storytelling can be part of a broader project of decolonization of individuals, their families, and communities. By recounting…

    eBook – 2019-07-25
    Routledge
    Routledge Research in Education

  • An Introduction to GameGuru book cover

    An Introduction to GameGuru

    1st Edition

    By Michael Matthew Messina

    GameGuru is an entry-level engine designed to be easy to use as well as being extremely accessible for the user. This book gives users the information needed to access the full depth of features available in the program. Details on how to perform more complex tasks are not found easily anywhere…

    eBook – 2019-07-18
    CRC Press

  • We Deserve Better Villains: A Video Game Design Survival Guide book cover

    We Deserve Better Villains

    A Video Game Design Survival Guide, 1st Edition

    By Jai Kristjan

    We Deserve Better Villains is a highly accessible how-to guide for video game designers no matter what level of experience to understand what is needed to be successful in the development cycle of any video game from concept to supporting the game live. Each chapter outlines a period in a video…

    eBook – 2019-06-10
    CRC Press

  • Architectural Approach to Level Design: Second edition book cover

    Architectural Approach to Level Design

    Second edition, 2nd Edition

    By Christopher W. Totten

    Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of…

    eBook – 2019-04-25
    A K Peters/CRC Press

  • Dungeons and Desktops: The History of Computer Role-Playing Games 2e book cover

    Dungeons and Desktops

    The History of Computer Role-Playing Games 2e, 2nd Edition

    By Matt Barton, Shane Stacks

    Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new…

    eBook – 2019-04-18
    A K Peters/CRC Press

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