E-books: Animation

  • The Art of Game Design: A Book of Lenses, Third Edition book cover

    The Art of Game Design

    A Book of Lenses, Third Edition, 3rd Edition

    By Jesse Schell

    Presents over 100 sets of questions, or different lenses, for viewing a game’s design. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also…

    eBook – 2019-07-31
    A K Peters/CRC Press

  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition book cover

    Game Design Workshop

    A Playcentric Approach to Creating Innovative Games, Fourth Edition, 4th Edition

    By Tracy Fullerton

    Game Design Workshop is a truly great book, and has become, in my opinion, the de facto standard text for beginner- to intermediate-level game design education. This updated new edition is extremely relevant, useful and inspiring to all kinds of game designers. —  Richard Lemarchand, Interactive…

    eBook – 2018-08-06
    A K Peters/CRC Press

  • Aesthetic 3D Lighting: History, Theory, and Application book cover

    Aesthetic 3D Lighting

    History, Theory, and Application, 1st Edition

    By Lee Lanier

    Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and…

    eBook – 2018-03-05
    Routledge

  • Game Audio Implementation: A Practical Guide Using the Unreal Engine book cover

    Game Audio Implementation

    A Practical Guide Using the Unreal Engine, 1st Edition

    By Richard Stevens, Dave Raybould

    Game Audio Implementation offers a unique practical approach to learning all about game audio. If you've always wanted to hear your sound or music in a real game then this is the book for you. Each chapter is accompanied by its own game level where you can see the techniques and theories in action…

    eBook – 2015-12-22
    Routledge

  • The Art of Game Design: A Book of Lenses, Second Edition book cover

    The Art of Game Design

    A Book of Lenses, Second Edition, 2nd Edition

    By Jesse Schell, Jesse Schell

    Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology,…

    eBook – 2015-09-15
    A K Peters/CRC Press

  • The Visual Effects Producer: Understanding the Art and Business of VFX book cover

    The Visual Effects Producer

    Understanding the Art and Business of VFX, 1st Edition

    By Charles Finance, Susan Zwerman

    First published in 2010. Routledge is an imprint of Taylor & Francis, an informa company.…

    eBook – 2015-02-11
    Routledge

  • The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures book cover

    The VES Handbook of Visual Effects

    Industry Standard VFX Practices and Procedures, 2nd Edition

    Edited by Susan Zwerman, Jeffrey A. Okun

    Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to…

    eBook – 2014-07-11
    Routledge

  • Developing Effective Websites: A Project Manager's Guide book cover

    Developing Effective Websites

    A Project Manager's Guide, 1st Edition

    By Roy Strauss, Patrick Hogan

    Is your website project out of control?Every website project needs a manager. Developing Effective Websites describes Internet technologies in plain language and helps you see beyond your expertise to the big picture. It does this by drawing on established software project and management principles…

    eBook – 2013-08-22
    Routledge

  • The Art and Technique of Matchmoving: Solutions for the VFX Artist book cover

    The Art and Technique of Matchmoving

    Solutions for the VFX Artist, 1st Edition

    By Erica Hornung

    Matchmoving has become a standard visual effects procedure for almost every situation where live action materials and CG get combined. It allows virtual and real scenes that have been composited together to seamlessly appear as though they are from the same perspective. This authoritative…

    eBook – 2013-07-24
    Routledge

  • Voice-Over for Animation book cover

    Voice-Over for Animation

    1st Edition

    By Jean Ann Wright, M.J. Lallo

    Voice Over for Animation takes animation and voice-over students and professionals alike through the animated voice-over world. The book provides information, exercises, and advice from professional voice-over artists. Now you can develop your own unique characters, and learn techniques to…

    eBook – 2013-07-24
    Routledge

  • Cinematic Game Secrets for Creative Directors and Producers: Inspired Techniques From Industry Legends book cover

    Cinematic Game Secrets for Creative Directors and Producers

    Inspired Techniques From Industry Legends, 1st Edition

    By Rich Newman

    Cinematography for Games covers the space between the game and film industries by pointing out the most relevant cinematic techniques in today's hottest games, and including interviews with the game industry's greatest luminaries (including Will Wright: Sims legend, Harvey Smith, legendary game…

    eBook – 2013-07-18
    Routledge

  • Animation Writing and Development: From Script Development to Pitch book cover

    Animation Writing and Development

    From Script Development to Pitch, 1st Edition

    By Jean Ann Wright

    The art. The craft. The business. Animation Writing and Development takes students and animation professionals alike through the process of creating original characters, developing a television series, feature, or multimedia project, and writing professional premises, outlines and scripts. It…

    eBook – 2013-07-18
    Routledge

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