E-books: Animation

  • Game AI Pro 360: Guide to Tactics and Strategy book cover

    Game AI Pro 360: Guide to Tactics and Strategy

    1st Edition

    By Steve Rabin

    Steve Rabin’s Game AI Pro 360: Guide to Tactics and Strategy gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology that covers game AI strategy and tactics. This volume is complete with articles by leading game AI programmers…

    eBook – 2019-09-06
    CRC Press

  • More Critical Approaches to Comics: Theories and Methods book cover

    More Critical Approaches to Comics

    Theories and Methods, 1st Edition

    Edited by Matthew J. Smith, Matthew Brown, Randy Duncan

    In this comprehensive textbook, editors Matthew J. Brown, Randy Duncan, and Matthew J. Smith offer students a deeper understanding of the artistic and cultural significance of comic books and graphic novels by introducing key theories and critical methods for analyzing comics. Each chapter…

    eBook – 2019-08-20
    Routledge

  • Fundamentals of Computer Graphics book cover

    Fundamentals of Computer Graphics

    4th Edition

    By Steve Marschner, Peter Shirley

    Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information…

    eBook – 2018-10-24
    A K Peters/CRC Press

  • The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design book cover

    The Gamer's Brain

    How Neuroscience and UX Can Impact Video Game Design, 1st Edition

    By Celia Hodent

    Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and…

    eBook – 2017-08-10
    CRC Press

  • Animation Production: Documentation and Organization book cover

    Animation Production

    Documentation and Organization, 1st Edition

    By Robert B. Musburger, PhD

    This text follows the animation production by concentrating on the documentation necessary to accurately and professionally organize each step of the process. Examples of each piece of paperwork needed to complete the project will be shown. Many newcomers to the field are not experienced in the…

    eBook – 2017-08-02
    CRC Press

  • Acting for Animators: 4th Edition book cover

    Acting for Animators

    4th Edition, 2nd Edition

    By Ed Hooks

    Ed Hooks' essential acting guidebook for animators has been fully revised and updated in this 4th edition. Hooks uses classical acting theory – from Aristotle to Stanislavsky and beyond – to explain everything from character analysis and physical movement to facial expression and scene structure.…

    eBook – 2017-07-31
    Routledge

  • Introduction to Web Interaction Design: With HTML and CSS book cover

    Introduction to Web Interaction Design

    With HTML and CSS, 1st Edition

    By Michael Macaulay

    This book introduces standard and new HTML5 elements and attributes and CSS3 properties commonly used in Web design as well as design guidelines for their effective use. Its approach of explaining every line of code in the examples it uses to show the usage of the HTML elements and CSS properties…

    eBook – 2017-07-06
    Chapman and Hall/CRC

  • Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality book cover

    Story Structure and Development

    A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality, 1st Edition

    By Craig Caldwell

    Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes…

    eBook – 2017-05-19
    CRC Press

  • Storytelling for Interactive Digital Media and Video Games book cover

    Storytelling for Interactive Digital Media and Video Games

    1st Edition

    By Nicholas B. Zeman

    The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories…

    eBook – 2017-04-07
    A K Peters/CRC Press

  • An Introduction to Unreal Engine 4 book cover

    An Introduction to Unreal Engine 4

    1st Edition

    By Andrew Sanders

    This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…

    eBook – 2016-10-14
    A K Peters/CRC Press

  • Game Usability: Advancing the Player Experience book cover

    Game Usability

    Advancing the Player Experience, 1st Edition

    By Katherine Isbister, Noah Schaffer

    Computers used to be for geeks. And geeks were fine with dealing with a difficult and finicky interface--they liked this--it was even a sort of badge of honor (e.g. the Unix geeks). But making the interface really intuitive and useful--think about the first Macintosh computers--took computers far…

    eBook – 2015-09-15
    CRC Press

  • Computer Games and Software Engineering book cover

    Computer Games and Software Engineering

    1st Edition

    Edited by Kendra M. L. Cooper, Walt Scacchi

    Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common…

    eBook – 2015-05-08
    Chapman and Hall/CRC

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