E-books: Animation

  • The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures book cover

    The VES Handbook of Visual Effects

    Industry Standard VFX Practices and Procedures, 2nd Edition

    Edited by Susan Zwerman, Jeffrey A. Okun

    Wisdom from the best and the brightest in the industry, this visual effects bible belongs on the shelf of anyone working in or aspiring to work in VFX. The book covers techniques and solutions all VFX artists/producers/supervisors need to know, from breaking down a script and initial bidding, to…

    eBook – 2014-07-11
    Routledge

  • Learn to Play: Designing Tutorials for Video Games book cover

    Learn to Play

    Designing Tutorials for Video Games, 1st Edition

    By Matthew M. White

    See How to Unobtrusively Incorporate Good Teaching into Your Game's MechanicsLearn to Play: Designing Tutorials for Video Games shows how to embed a tutorial directly into your game design mechanics so that your games naturally and comfortably teach players to have fun. The author deciphers years…

    eBook – 2014-06-03
    A K Peters/CRC Press

  • Real World Modo: The Authorized Guide: In the Trenches with Modo book cover

    Real World Modo: The Authorized Guide

    In the Trenches with Modo, 1st Edition

    By Wes McDermott

    modo is one of the most exciting 3D applications to come out in ages. With its revolutionary toolset, inspiring 3D rendering engine, and advanced ergonomics it promises to offer tremendous advantages to almost any segment within the CGI and graphics industry.This book teaches artists how to use…

    eBook – 2014-05-30
    Routledge

  • GPU Pro 5: Advanced Rendering Techniques book cover

    GPU Pro 5

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    In GPU Pro5: Advanced Rendering Techniques, section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Michal Valient, Wessam Bahnassi, and Marius Bjorge have once again assembled a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming…

    eBook – 2014-05-20
    A K Peters/CRC Press

  • Game Magic: A Designer's Guide to Magic Systems in Theory and Practice book cover

    Game Magic

    A Designer's Guide to Magic Systems in Theory and Practice, 1st Edition

    By Jeff Howard

    Make More Immersive and Engaging Magic Systems in GamesGame Magic: A Designer's Guide to Magic Systems in Theory and Practice explains how to construct magic systems and presents a compendium of arcane lore, encompassing the theory, history, and structure of magic systems in games and human belief.…

    eBook – 2014-04-22
    A K Peters/CRC Press

  • HTML5 Game Development from the Ground Up with Construct 2 book cover

    HTML5 Game Development from the Ground Up with Construct 2

    1st Edition

    By Roberto Dillon

    Written for the new generation of hobbyists and aspiring game developers, HTML5 Game Development from the Ground Up with Construct 2 shows you how to use the sophisticated yet user-friendly HTML5-based game engine Construct 2 to develop and release polished, two-dimensional games on a multitude of…

    eBook – 2014-03-27
    A K Peters/CRC Press

  • 3ds Max 8 Essentials: Autodesk Media and Entertainment Courseware book cover

    3ds Max 8 Essentials

    Autodesk Media and Entertainment Courseware, 1st Edition

    By Autodesk

    Welcome to the Autodesk Media and Entertainment Official Training Courseware for 3ds Max 8 software! Consider this book an all-access pass to the production and training experience of Autodesk developers and training experts. Written for self-paced learning or instructor-led classroom training, the…

    eBook – 2014-03-14
    Routledge

  • Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition book cover

    Mobile & Social Game Design

    Monetization Methods and Mechanics, Second Edition, 2nd Edition

    By Tim Fields, Brandon Cotton

    Successfully Navigate the Evolving World of Mobile and Social Game Design and MonetizationCompletely updated, Mobile & Social Game Design: Monetization Methods and Mechanics, Second Edition explains how to use the interconnectedness of social networks to make "stickier," more compelling games…

    eBook – 2014-01-22
    A K Peters/CRC Press

  • Pushing Pixels: Chris Georgenes’ Secret Weapons for the Modern Flash Animator book cover

    Pushing Pixels

    Chris Georgenes’ Secret Weapons for the Modern Flash Animator, 1st Edition

    By Chris Georgenes

    You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a…

    eBook – 2013-10-28
    Routledge

  • Directing for Animation: Everything You Didn't Learn in Art School book cover

    Directing for Animation

    Everything You Didn't Learn in Art School, 1st Edition

    By Tony Bancroft

    There’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines - being…

    eBook – 2013-10-01
    Routledge

  • American Theology, Superhero Comics, and Cinema: The Marvel of Stan Lee and the Revolution of a Genre book cover

    American Theology, Superhero Comics, and Cinema

    The Marvel of Stan Lee and the Revolution of a Genre, 1st Edition

    By Anthony Mills

    Stan Lee, who was the head writer of Marvel Comics in the early 1960s, co-created such popular heroes as Spider-Man, Hulk, the X-Men, the Fantastic Four, Iron Man, Thor, and Daredevil. This book traces the ways in which American theologians and comic books of the era were not only both saying…

    eBook – 2013-10-01
    Routledge
    Routledge Studies in Religion and Film

  • How to Cheat in Maya 2013: Tools and Techniques for Character Animation book cover

    How to Cheat in Maya 2013

    Tools and Techniques for Character Animation, 1st Edition

    By Eric Luhta, Kenny Roy

    All professional animators know a handful of secrets that give them an edge in a production environment. "How to Cheat in Maya" puts these secrets in your hands! Learn time and energy saving techniques tested in real Hollywood productions in this book, jam-packed with screenshots and scene files…

    eBook – 2013-09-11
    Routledge

1Series in Animation

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