E-books: Animation

  • Realistic Architectural Visualization with 3ds Max and mental ray book cover

    Realistic Architectural Visualization with 3ds Max and mental ray

    2nd Edition

    By Roger Cusson, Jamie Cardoso

    Revitalize your architectural visualizations by bringing new levels of realism to them with an enhanced command of the mental ray toolset in 3ds Max. Full-color step-by-step tutorials give you a firm understanding of the processes and techniques needed to create impressive interior and exterior…

    eBook – 2012-08-06
    Routledge

  • Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation book cover

    Tradigital Maya

    A CG Animator's Guide to Applying the Classical Principles of Animation, 1st Edition

    By Lee Montgomery

    Explore Disney's 12 principles of animation, while learning how to animate in Maya. You can develop your own leading digital techniques rooted to traditional workflows. From squash and stretch to timing and appeal, you will enhance your creative toolset with strong classics training and cutting…

    eBook – 2012-08-06
    Routledge

  • 3D Art Essentials book cover

    3D Art Essentials

    1st Edition

    By Ami Chopine

    Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using…

    eBook – 2012-08-06
    Routledge

  • 3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling book cover

    3ds Max Modeling for Games: Volume II

    Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling, 1st Edition

    By Andrew Gahan

    There's a new trend towards sylized, comic-style art, with the latest wave of 3D movies (a la Pixar ).  Max users can do this kind of thing, and they want to learn how. Andy Gahan is building on the success of his Focal book, 3ds Max Modeling for Games (which covers realistic style art) with…

    eBook – 2012-08-06
    Routledge

  • Character Modeling with Maya and ZBrush: Professional polygonal modeling techniques book cover

    Character Modeling with Maya and ZBrush

    Professional polygonal modeling techniques, 1st Edition

    By Jason Patnode

    Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures…

    eBook – 2012-08-06
    Routledge

  • Story and Simulations for Serious Games: Tales from the Trenches book cover

    Story and Simulations for Serious Games

    Tales from the Trenches, 1st Edition

    By Nick Iuppa, Terry Borst

    How to create a simulation where participants have a sense of freedom and personal control while still maintaining the structure necessary for an effective story is a difficult task indeed. This book examines how to create an engaging, effective story (necessary to teach participants), while…

    eBook – 2012-07-26
    Routledge

  • MoCap for Artists: Workflow and Techniques for Motion Capture book cover

    MoCap for Artists

    Workflow and Techniques for Motion Capture, 1st Edition

    By Midori Kitagawa, Brian Windsor

    Make motion capture part of your graphics and effects arsenal. This introduction to motion capture principles and techniques delivers a working understanding of today's state-of-the-art systems and workflows without the arcane pseudocodes and equations. Learn about the alternative systems, how they…

    eBook – 2012-07-26
    Routledge

  • Game Development for iOS with Unity3D book cover

    Game Development for iOS with Unity3D

    1st Edition

    By Jeff W. Murray

    Demystifies the Processes of Game DevelopmentGame Development for iOS with Unity3D takes you through the complete process of Unity iOS game development. A game developer for over 12 years, the author presents production-proven techniques and valuable tips and tricks needed to plan, build, test, and…

    eBook – 2012-07-26
    A K Peters/CRC Press

  • Programming 2D Games book cover

    Programming 2D Games

    1st Edition

    By Charles Kelly

    A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted…

    eBook – 2012-06-21
    A K Peters/CRC Press

  • GPU PRO 3: Advanced Rendering Techniques book cover

    GPU PRO 3

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    GPU Pro3, the third volume in the GPU Pro book series, offers practical tips and techniques for creating real-time graphics that are useful to beginners and seasoned game and graphics programmers alike.Section editors Wolfgang Engel, Christopher Oat, Carsten Dachsbacher, Wessam Bahnassi, and…

    eBook – 2012-02-21
    A K Peters/CRC Press

  • Maya Python for Games and Film: A Complete Reference for the Maya Python API book cover

    Maya Python for Games and Film

    A Complete Reference for the Maya Python API, 1st Edition

    By Adam Mechtley, Ryan Trowbridge

    Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you're a seasoned technical artist looking to make the transition from MEL to Python…

    eBook – 2011-09-28
    CRC Press

  • Virtual Reality: Concepts and Technologies book cover

    Virtual Reality: Concepts and Technologies

    1st Edition

    Edited by Philippe Fuchs, Guillaume Moreau, Pascal Guitton

    A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help…

    eBook – 2011-07-27
    CRC Press

1Series in Animation

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