E-books: Animation

  • Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling book cover

    Narrative Tactics for Mobile and Social Games

    Pocket-Sized Storytelling, 1st Edition

    By Toiya Kristen Finley

    Despite its significant growth over the past five years, the mobile and social videogame industry is still maturing at a rapid rate. Due to various storage and visual and sound asset restrictions, mobile and social gaming must have innovative storytelling techniques. Narrative Tactics grants…

    eBook – 2018-07-24
    CRC Press

  • Game Engine Architecture, Third Edition book cover

    Game Engine Architecture, Third Edition

    3rd Edition

    By Jason Gregory

    In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of…

    eBook – 2018-07-20
    A K Peters/CRC Press

  • Educational Game Design Fundamentals: A journey to creating intrinsically motivating learning experiences book cover

    Educational Game Design Fundamentals

    A journey to creating intrinsically motivating learning experiences, 1st Edition

    By George Kalmpourtzis

    Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational…

    eBook – 2018-07-11
    A K Peters/CRC Press

  • Fantasy/Animation: Connections Between Media, Mediums and Genres book cover

    Fantasy/Animation

    Connections Between Media, Mediums and Genres, 1st Edition

    Edited by Christopher Holliday, Alexander Sergeant

    This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated…

    eBook – 2018-04-27
    Routledge
    AFI Film Readers

  • Aesthetic 3D Lighting: History, Theory, and Application book cover

    Aesthetic 3D Lighting

    History, Theory, and Application, 1st Edition

    By Lee Lanier

    Aesthetic 3D Lighting: History, Theory, and Application delves into the history, the theory, and the practical and aesthetic application of lighting in the fine arts and 3D animation. In this book, animation industry veteran and lighting expert Lee Lanier examines the importance of lighting and…

    eBook – 2018-03-05
    Routledge

  • Workflow: A Practical Guide to the Creative Process book cover

    Workflow

    A Practical Guide to the Creative Process, 1st Edition

    By Doron Meir

    A pro isn’t just a person who can do it well. It’s a person who can do it well every time, on demand and on deadline; which is why the key to being a professional creative is having a great creative process. Whether it’s writing a book, animating a shot, designing a game level or composing a…

    eBook – 2018-02-21
    CRC Press

  • Multiplayer Online Games: Origins, Players, and Social Dynamics book cover

    Multiplayer Online Games

    Origins, Players, and Social Dynamics, 1st Edition

    By Guo Freeman

    Multiplayer Online Games (MOGs) have become a new genre of "play culture," integrating communication and entertainment in a playful, computer-mediated environment that evolves through user interaction. This book comprehensively reviews the origins, players, and social dynamics of MOGs, as well as…

    eBook – 2018-02-12
    A K Peters/CRC Press

  • Surviving Game School…and the Game Industry After That book cover

    Surviving Game School…and the Game Industry After That

    1st Edition

    By Michael Lynch, Adrian Earle

    Surviving Game School speaks about what to expect in a top game design or game development college program, and what to expect once students get out. Making games is not at all the same as playing games. Uncommonly blunt, the book reveals the rigors – and the joys – of working in this industry.…

    eBook – 2018-02-06
    A K Peters/CRC Press

  • Games User Research: A Case Study Approach book cover

    Games User Research

    A Case Study Approach, 1st Edition

    Edited by Miguel Angel Garcia-Ruiz

    "Fundamentally, making games is designing with others, everyone contributing from different angles towards the best possible product. Conclusively, Garcia-Ruiz has chosen a collection of chapters that demonstrates several different aspects of working in gaming and working with others that stands to…

    eBook – 2017-12-19
    A K Peters/CRC Press

  • Essential Skills in Organic Modeling book cover

    Essential Skills in Organic Modeling

    1st Edition

    By Nicholas B. Zeman

    This is a beginner’s guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything. This book gives an aspiring modeler all the tools that they need to know in order to begin creating great models that are efficient and laid out…

    eBook – 2017-11-22
    A K Peters/CRC Press

  • Punk Playthings: Provocations for 21st Century Game Makers book cover

    Punk Playthings

    Provocations for 21st Century Game Makers, 1st Edition

    By Sean Taylor, Chris Lowthorpe

    Punk PlaythingsProvocations for 21st Century Game Makers "Punk was an attitude. It was never about having a Mohican haircut or wearing a ripped T-shirt. It was all about destruction, and the creative potential within that." Malcolm Mclaren Warning: If you want a silver bullet solution for…

    eBook – 2017-11-13
    CRC Press

  • Digital Love: Romance and Sexuality in Games book cover

    Digital Love

    Romance and Sexuality in Games, 1st Edition

    By Heidi McDonald

    Scholars and professionals from all over the world, across experience levels and the gender and sexuality spectrum, share experiences and analysis of romance and sexuality in video games. Whether discussing casual sex in the Star Wars universe; analyzing various Otome games; examining "the gaze"…

    eBook – 2017-11-02
    A K Peters/CRC Press

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