E-books: Animation

  • Situational Game Design book cover

    Situational Game Design

    1st Edition

    By Brian Upton

    Situational Design lays out a new methodology for designing and critiquing videogames. While most game design books focus on games as formal systems, Situational Design concentrates squarely on player experience. It looks at how playfulness is not a property of a game considered in isolation, but…

    eBook – 2017-10-31
    A K Peters/CRC Press

  • Title Sequences as Paratexts: Narrative Anticipation and Recapitulation book cover

    Title Sequences as Paratexts

    Narrative Anticipation and Recapitulation, 1st Edition

    By Michael Betancourt

    In his third book on the semiotics of title sequences, Title Sequences as Paratexts, theorist Michael Betancourt offers an analysis of the relationship between the title sequence and its primary text—the narrative whose production the titles credit. Using a wealth of examples drawn from across film…

    eBook – 2017-10-30

  • Introduction to Game Physics with Box2D book cover

    Introduction to Game Physics with Box2D

    1st Edition

    By Ian Parberry

    Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D…

    eBook – 2017-09-29
    CRC Press

  • Game Programming for Artists book cover

    Game Programming for Artists

    1st Edition

    By Jarryd Huntley, Hanna Brady

    Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems.…

    eBook – 2017-09-29
    A K Peters/CRC Press

  • Semiotics and Title Sequences: Text-Image Composites in Motion Graphics book cover

    Semiotics and Title Sequences

    Text-Image Composites in Motion Graphics, 1st Edition

    By Michael Betancourt

    Title sequences are the most obvious place where photography and typography combine on-screen, yet they are also a commonly neglected part of film studies. Semiotics and Title Sequences presents the first theoretical model and historical consideration of how text and image combine to create meaning…

    eBook – 2017-09-19
    Routledge Studies in Media Theory and Practice

  • Synchronization and Title Sequences: Audio-Visual Semiosis in Motion Graphics book cover

    Synchronization and Title Sequences

    Audio-Visual Semiosis in Motion Graphics, 1st Edition

    By Michael Betancourt

    Synchronization and Title Sequences proposes a semiotic analysis of the synchronization of image and sound in motion pictures using title sequences. Through detailed historical close readings of title designs that use either voice-over, an instrumental opening, or title song to organize their…

    eBook – 2017-09-19
    Routledge Studies in Media Theory and Practice

  • The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design book cover

    The Gamer's Brain

    How Neuroscience and UX Can Impact Video Game Design, 1st Edition

    By Celia Hodent

    Making a successful video game is hard. Even games that are well-received at launch may fail to engage players in the long term due to issues with the user experience (UX) that they are delivering. That’s why makers of successful video games like Fortnite and Assassin’s Creed invest both time and…

    eBook – 2017-08-10
    CRC Press

  • How to Cheat in Adobe Flash CC: The Art of Design and Animation book cover

    How to Cheat in Adobe Flash CC

    The Art of Design and Animation, 1st Edition

    By Chris Georgenes

    Move beyond the limitations of programming standards and license agreements and get back to animating with a new edition of the bestselling How to Cheat in Adobe Flash, the real world guide to developing dynamic and fun Flash content. Whether you are creating an animated short, catchy and fun…

    eBook – 2017-08-09

  • Animation Production: Documentation and Organization book cover

    Animation Production

    Documentation and Organization, 1st Edition

    By Robert B. Musburger, PhD

    This text follows the animation production by concentrating on the documentation necessary to accurately and professionally organize each step of the process. Examples of each piece of paperwork needed to complete the project will be shown. Many newcomers to the field are not experienced in the…

    eBook – 2017-08-02
    CRC Press

  • Interactive Storytelling: Techniques for 21st Century Fiction book cover

    Interactive Storytelling

    Techniques for 21st Century Fiction, 1st Edition

    By Andrew Glassner

    We are on the verge of creating an exciting new kind of interactive story form that will involve audiences as active participants. This book provides a solid foundation in the fundamentals of classical story structure and classical game structure and explains why it has been surprisingly difficult…

    eBook – 2017-08-02
    A K Peters/CRC Press

  • Acting for Animators: 4th Edition book cover

    Acting for Animators

    4th Edition, 2nd Edition

    By Ed Hooks

    Ed Hooks' essential acting guidebook for animators has been fully revised and updated in this 4th edition. Hooks uses classical acting theory – from Aristotle to Stanislavsky and beyond – to explain everything from character analysis and physical movement to facial expression and scene structure.…

    eBook – 2017-07-31

  • Game AI Pro 3: Collected Wisdom of Game AI Professionals book cover

    Game AI Pro 3

    Collected Wisdom of Game AI Professionals, 1st Edition

    Edited by Steve Rabin

    Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest…

    eBook – 2017-07-12
    A K Peters/CRC Press

1Series in Animation

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