E-books: Animation

  • Introduction to Web Interaction Design: With HTML and CSS book cover

    Introduction to Web Interaction Design

    With HTML and CSS, 1st Edition

    By Michael Macaulay

    This book introduces standard and new HTML5 elements and attributes and CSS3 properties commonly used in Web design as well as design guidelines for their effective use. Its approach of explaining every line of code in the examples it uses to show the usage of the HTML elements and CSS properties…

    eBook – 2017-07-06
    Chapman and Hall/CRC

  • Procedural Generation in Game Design book cover

    Procedural Generation in Game Design

    1st Edition

    Edited by Tanya Short, Tarn Adams

    Making a game can be an intensive process, and if not planned accurately can easily run over budget. The use of procedural generation in game design can help with the intricate and multifarious aspects of game development; thus facilitating cost reduction. This form of development enables games to…

    eBook – 2017-06-12
    A K Peters/CRC Press

  • Story Structure and Development: A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality book cover

    Story Structure and Development

    A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality, 1st Edition

    By Craig Caldwell

    Professor Craig Caldwell’s Story Structure and Development offers a clear approach to the essentials of story. It lays out the fundamental elements, principles, and structure for animators, designers, and artists so they can incorporate these concepts in their work. As a practical guide it includes…

    eBook – 2017-05-19
    CRC Press

  • Storytelling for Interactive Digital Media and Video Games book cover

    Storytelling for Interactive Digital Media and Video Games

    1st Edition

    By Nicholas B. Zeman

    The evolution of story-telling is as old as the human race; from the beginning, when our ancestors first gathered around a campfire to share wondrous tales through oral traditions, to today, with information and stories being shared through waves and filling screens with words and images. Stories…

    eBook – 2017-04-07
    A K Peters/CRC Press

  • Interactive Stories and Video Game Art: A Storytelling Framework for Game Design book cover

    Interactive Stories and Video Game Art

    A Storytelling Framework for Game Design, 1st Edition

    By Chris Solarski

    The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for…

    eBook – 2017-01-20
    A K Peters/CRC Press

  • Successful ScrumButt: Learn to Modify Scrum Project Management for Student and Virtual Teams book cover

    Successful ScrumButt

    Learn to Modify Scrum Project Management for Student and Virtual Teams, 1st Edition

    By Noah Dyer

    Have you ever seen a promising project get abandoned right when it seemed like it was getting ready to launch, or a project that always seemed like it was going to launch "next month," but took many months or even years before it actually launched? Scrum may be the solution to such woes. It is a…

    eBook – 2016-11-30
    CRC Press

  • Foundations of Physically Based Modeling and Animation book cover

    Foundations of Physically Based Modeling and Animation

    1st Edition

    By Donald House, John C. Keyser

    Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these…

    eBook – 2016-11-30
    A K Peters/CRC Press

  • Game Audio Programming: Principles and Practices book cover

    Game Audio Programming

    Principles and Practices, 1st Edition

    Edited by Guy Somberg

    Welcome to Game Audio Programming: Principles and Practices! This book is the first of its kind: an entire book dedicated to the art of game audio programming. With over fifteen chapters written by some of the top game audio programmers and sound designers in the industry, this book contains more…

    eBook – 2016-10-14
    CRC Press

  • An Introduction to Unreal Engine 4 book cover

    An Introduction to Unreal Engine 4

    1st Edition

    By Andrew Sanders

    This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…

    eBook – 2016-10-14
    A K Peters/CRC Press

  • Learn to Implement Games with Code book cover

    Learn to Implement Games with Code

    1st Edition

    By John M. Quick

    Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is…

    eBook – 2016-09-19
    A K Peters/CRC Press

  • The Routledge Companion to Comics book cover

    The Routledge Companion to Comics

    1st Edition

    Edited by Frank Bramlett, Roy Cook, Aaron Meskin

    This cutting-edge handbook brings together an international roster of scholars to examine many facets of comics and graphic novels. Contributor essays provide authoritative, up-to-date overviewsof the major topics and questions within comic studies, offering readers a truly global approach to…

    eBook – 2016-08-05
    Routledge

  • No-Code Video Game Development Using Unity and Playmaker book cover

    No-Code Video Game Development Using Unity and Playmaker

    1st Edition

    By Michael Kelley

    In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code.…

    eBook – 2016-06-20
    A K Peters/CRC Press

1Series in Animation

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