E-books: Animation

  • An Introduction to Unreal Engine 4 book cover

    An Introduction to Unreal Engine 4

    1st Edition

    By Andrew Sanders

    This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…

    eBook – 2016-10-14
    A K Peters/CRC Press

  • Learn to Implement Games with Code book cover

    Learn to Implement Games with Code

    1st Edition

    By John M. Quick

    Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is…

    eBook – 2016-09-19
    A K Peters/CRC Press

  • The Routledge Companion to Comics book cover

    The Routledge Companion to Comics

    1st Edition

    Edited by Frank Bramlett, Roy Cook, Aaron Meskin

    This cutting-edge handbook brings together an international roster of scholars to examine many facets of comics and graphic novels. Contributor essays provide authoritative, up-to-date overviewsof the major topics and questions within comic studies, offering readers a truly global approach to…

    eBook – 2016-08-05
    Routledge

  • No-Code Video Game Development Using Unity and Playmaker book cover

    No-Code Video Game Development Using Unity and Playmaker

    1st Edition

    By Michael Kelley

    In the past, not being able to program meant not being able to make video games. Now if you can draw a flow-chart you can use powerful State Machine technology to create your dream game! No-Code Video Game Development using Unity and Playmaker will teach you how to substitute flow-charts for code.…

    eBook – 2016-06-20
    A K Peters/CRC Press

  • Basics of Game Design book cover

    Basics of Game Design

    1st Edition

    By Michael Moore

    Basics of Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry book cover

    The Golden Age of Video Games

    The Birth of a Multibillion Dollar Industry, 1st Edition

    By Roberto Dillon

    This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment. The text features the most innovative games and introduces the pioneers who developed them. It offers brief analyses of the…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • iOS Game Development: Developing Games for iPad, iPhone, and iPod Touch book cover

    iOS Game Development

    Developing Games for iPad, iPhone, and iPod Touch, 1st Edition

    By Thomas Lucka

    The book offers information about the iOS platform. It explains the use of OpenGL ES for 2D/3D graphics and OpenAL for sound, both of which are recommended for game performance on the iOS platform. It covers new APIs such as the GLKit, GameKit, and Box2D Physics Engine.…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • Game Development Tools book cover

    Game Development Tools

    1st Edition

    By Marwan Ansari

    This book brings the insights of game professionals, DCC creators, hardware vendors, and current researchers together into a collection that focuses on the most underrepresented and critical part of game production: tools development. The first gems-type book dedicated to game tools, this volume…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them book cover

    Buttonless

    Incredible iPhone and iPad Games and the Stories Behind Them, 1st Edition

    By Ryan Rigney

    This book presents some of the most interesting iPhone and iPad games, along with stories of the people behind these games. It describes hundreds of titles, including well-known games and hidden games, and provides insight into the development of games for the iOS platform.…

    eBook – 2016-04-19
    A K Peters/CRC Press

  • Essential Skills in Character Rigging book cover

    Essential Skills in Character Rigging

    1st Edition

    By Nicholas B. Zeman

    Character rigging is the method with which you create a system for animating a character. A rig is represented by two primary mechanics: the skeleton, consisting of hierarchical rotations to drive the motions, and a skin, or method of deforming the geometry that makes up the character model.…

    eBook – 2016-04-05
    A K Peters/CRC Press

  • Alternate Reality Games: Gamification for Performance book cover

    Alternate Reality Games

    Gamification for Performance, 1st Edition

    By Charles Palmer, Andy Petroski

    While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and…

    eBook – 2016-03-30
    A K Peters/CRC Press

  • GPU Pro 7: Advanced Rendering Techniques book cover

    GPU Pro 7

    Advanced Rendering Techniques, 1st Edition

    Edited by Wolfgang Engel

    The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly…

    eBook – 2016-03-23
    A K Peters/CRC Press

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