E-books: Game Art

  • Game Programming for Artists book cover

    Game Programming for Artists

    1st Edition

    By Jarryd Huntley, Hanna Brady

    Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems.…

    eBook – 2017-09-29
    A K Peters/CRC Press

  • How to Cheat in Blender 2.7x book cover

    How to Cheat in Blender 2.7x

    1st Edition

    By Alan Thorn

    Blender is a vast and customizable 3D-modeling application used by many artists across creative industries, from television to games. This newest book, in Alan Thorn’s How to Cheat series, offers insightful and bite-sized power-tips to help you develop Blender mastery. More than five hundred…

    eBook – 2017-03-16
    CRC Press
    How To Cheat

  • Interactive Stories and Video Game Art: A Storytelling Framework for Game Design book cover

    Interactive Stories and Video Game Art

    A Storytelling Framework for Game Design, 1st Edition

    By Chris Solarski

    The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for…

    eBook – 2017-01-20
    A K Peters/CRC Press

  • An Introduction to Unreal Engine 4 book cover

    An Introduction to Unreal Engine 4

    1st Edition

    By Andrew Sanders

    This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…

    eBook – 2016-10-14
    A K Peters/CRC Press

  • 3D Game Textures: Create Professional Game Art Using Photoshop book cover

    3D Game Textures

    Create Professional Game Art Using Photoshop, 4th Edition

    By Luke Ahearn

    The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials. Revised to take new technology into account, it is an ideal hands-on resource for creating online…

    eBook – 2016-09-22
    A K Peters/CRC Press

  • Rigging for Games: A Primer for Technical Artists Using Maya and Python book cover

    Rigging for Games

    A Primer for Technical Artists Using Maya and Python, 1st Edition

    By Eyal Assaf

    Rigging for Games: A Primer for Technical Artists Using Maya and Python is not just another step-by-step manual of loosely related tutorials. Using characters from the video game Tin, it takes you through the real-world creative and technical process of rigging characters for video games and…

    eBook – 2015-11-19
    Routledge

  • 3D Technology in Fine Art and Craft: Exploring 3D Printing, Scanning, Sculpting and Milling book cover

    3D Technology in Fine Art and Craft

    Exploring 3D Printing, Scanning, Sculpting and Milling, 1st Edition

    By Bridgette Mongeon

    The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate…

    eBook – 2015-07-30
    Routledge

  • Tabletop Game Design for Video Game Designers book cover

    Tabletop Game Design for Video Game Designers

    1st Edition

    By Ethan Ham

    Learn the mechanics that take your game from an idea to a playable product. Do you aspire to be a game designer but aren’t sure where to begin? Tabletop Game Design for Video Game Designers guides you through your initial attempts to design game mechanics. It goes beyond simple description and…

    eBook – 2015-06-19
    Routledge

  • Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques book cover

    Game Art Complete

    All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques, 1st Edition

    Edited by Andrew Gahan

    A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be…

    eBook – 2008-10-30
    Routledge

  • Maya for Games: Modeling and Texturing Techniques with Maya and Mudbox book cover

    Maya for Games

    Modeling and Texturing Techniques with Maya and Mudbox, 1st Edition

    By Michael Ingrassia

    Well-known Maya professional, Michael Ingrassia, takes readers through his unique style of modeling: "Image Based Modeling" where efficient, realistic models can be created very quickly. Ingrassia's techniques allow modelers to create exact replicas of their concept characters or objects. The…

    eBook – 2008-10-03
    Routledge

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